Ethan's Recent Forum Activity

  • I second that, they are great additions.

  • Hey this is great. I really like the concept and the graphics and animations are fun too. I already want to know whats at the top.

  • Destination out, we meet again. Cheers for the capx korbaach

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  • lol. I'll give it a try thanks.

  • Anyone else who actually understands have any ideas?

    Thanks.

  • Never mind.

    Any one else have any ideas?

    Thanks.

  • Sorry, you missunderstand.

    If i make a square sprite and colour it blue and set the objects opacity to 50%, then spawn another one and the two move and overlap, where they overlap each other will appear to be 100% opacity or solid blue, where they arnt overlapping will still appear 50% opacity.

    I'm looking for a way so the opacity is maintained at 50% regardless.

    Thanks.

  • If i have say 2 sprite instances set to 50% opacity and they are overlapping, the overlapping part combines the opacity of each so that area looks 100% opacity. Is there a way to prevent this, some blend mode or something?

    Thanks.

  • Yeah I'm feeling the same way. Lots of quality of life improvements and surface level improvements, but it's the same engine. Most of these updates could have, and should have come to C2 long ago.

    This.

    Make input box bigger here, add keep aspect ratio button there, Construct 3.

    For me this tweet from Ashley sums up C3,

    [quote:ukffrqs8]Iain just opened Construct 3 on his phone, opened a project, built an APK of it, installed it and ran it. All on the phone. Neat

    Some people might read that and get excited, but i can't think when i'd actually use it.

  • Really like your character designs and animations. Is it Spriter?

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  • Just want to make sure i have this right.

    I'm doing some isometric map stuff so can't use the tilemap object, so using sprites but some will be transparent.

    From what i understand transparent object are still rendered with a performance cost, while invisible objects act like objects off screen and won't be rendered (though event logic still takes place). Is this correct?

    Thanks.

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Ethan

Member since 20 Jun, 2007

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