Ethan's Recent Forum Activity

  • Yes i shortened it slightly and it work greats, thanks for your help.

  • OddConfection Thanks for the example i'll take a look, but my worry is that if it doesnt appear instant then the pause might seem like lag.

  • For C3 can we please have a scale outer integer mode which scales to the next integer size outside the window instead of inside as we have it now for Letterbox integer.

  • You use the token expressions, where the seperator is ",".

    So tokenat(text,index,",") and wrap it in int() to convert it from string bacl to value.

  • I have 1 object and 2 menus. I want to make it so that when the player single clicks on the object then menu 1 is called and when they double click the same object menu 2 is called.

    However It seems that when you double click it registers as a single click first regardless of speed.

    I've tried ordering the events so the double click happens before the single click code and using a variable to disable menu 1 from being called in this case, but with clicks being "on" events they appear to trigger before the variable change.

    There may be an easy solution i'm not seeing.

    Any one have any ideas?

    Thanks.

  • If you can't afford a virtual machine like VMware or Parallels then you can always install Bootcamp on your mac, but you will still need a copy of Windows. You can then choose to load up windows instead of osx.

  • It's an odd situation. It's hard to not like it because its just C2 in a browser and i like C2, but at the same time its hard to like it because it's just C2 in a browser and not really C3.

    I played with it for about 10 minutes but it's not easy to get excited to use what you've essencially been using for 7 years, albeit now with some annoying browser limitations. Since then i havent been compelled to try it again.

  • I believe C3 will export to xbox one.

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  • I'd like to know if C2 shaders will be compatible with C3 without changes, or will they require recoding like plugins?

  • Use the length len() expression in the system object to get the length of the text and if its less then 9 allow more characters to be added.

    compare 2 values

    len(textobject) < 9 add number

    Don't know about offline but from the official thread,

    - You can continue to collect revenues from published games if your subscription ends, that's fine

    - You will not be able to edit or publish games if your subscription has expired, but you can open in read only

  • I wouldn't say the negativity is simply based on subscription, but rather subscription for software which appears to be just C2, online.

    There have been a ton of feature requests over the years, and a lot of those were responded with "that will have to wait for C3" so i think its natural that people were hoping to see feature X, and true they may now be in a better position to perhaps add feature X in the future, but i tend to pay for whats there now, rather than what might be added later.

    I do agree though that under a subscription model they will be expected to offer much better support.

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Ethan

Member since 20 Jun, 2007

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