Please can a mod move this thread over to the correct forums.
Update 14.
Resized enemy character to match hero character on opposite side.
I swapped the enemy health bar (may come back in next version) for counters which track how many bubbles are on the board, how many power ups and how many hazards.
Added a new, and hopefully the last, hazard bubble.
It's a simple rebounder which deflects bubbles.
Bubbles can stick to it if they are also stuck to another bubble.
The only way to get rid of them is to pop the bubbles around them, then they fall.
The main thing i've been working on though is changing how power up and hazards are handled. Before everything happened at once and it all felt a bit manic. Now each one happens in turn with a clear message displayed showing if it's a power up or hazard along with the 'spell' name.
This also meant having to completely rewrite the score system which was always a mess. Now matches and rebound bonus are displayed with the score at the side of the screen and and simple score amount displayed over the popped bubble.
The whole thing feels more professional now i think.
New version can be played here. https://dl.dropboxusercontent.com/u/159885981/pb14/index.html