Ethan's Recent Forum Activity

  • Absolutely beutiful stuff.

  • Ops....full game in one month.

    I'm not in.

    I have a lot of respect for anyone who manages to finish a game, completing one in a month boarders on hero worship.

  • Hey, great game so far. How did you go about constructing the world map? I gather it's not randomly generated. Are you using a very large tile map?

  • I'm around 2000, though construct 2 has changed a lot since i started the project. Also i think construct counts comments so it's hard to say the real amount.

  • Like most posts in this forum i read "12 year old ceo of fictional games company".

  • If you want to use scratch then you should probably use Stencyl. Personally i find the block system to be awkward and slow. You need to know where each block is located in the menu and piece them together like jigsaw, where as in Construct each command is available with a simple click on an object. I haven't used the block system that much but i can only image how bad it would be when you have a large game with lots of code.

  • Guess i got a bit lax on the bug testing with all the recent additions, fixed a couple of big ones.

    Updated version here. https://dl.dropboxusercontent.com/u/159885981/pb15bugfix/index.html

  • helena You are right it's a spelling mistake, i don't know what the dialogue will read in the final version yet, but thanks for testing and spotting it.

  • [quote:71voqh5i]I added a popup message box to show the player how many fallen bubbles they have left to collect before the special ability is activated.

    Found a bug which stops the number from being displayed if more than the amount needed to power up is collected in one go. Fixed in next build.

  • shimo thanks.

    So i noticed that it's been over a year now since i started this dev blog. Any way i hope it won't take another year to finish.

    I've spent most of my time continuing work on the map/level selection screen, but nothing to show yet.

    I did add a few more minor improvements as well though.

    Matched bubbles now have a glow effect. It only happens on straight up matches as bubbles popped during a special attack or power up will get their own effects eventually.

    I added a popup message box to show the player how many fallen bubbles they have left to collect before the special ability is activated.

    The score info has been updated to show how many points were reduced when a level is lost.

    And i finally started working on a dialogue system. When you win or lose a round the enemy will taunt you. It's randomly picked between 3 choices, different for each enemy.

    I decided to code my own sprite font to have more control over moving each letter and applying effects to them. It's not good for games with large amounts of text as each letter is a sprite image, but it works well for a game like this where the dialogue is displayed a sentence at a time. I'm not entirly satisfied with it yet but it's a start.

    Heres also a look at how a level is created.

    The dialogue is set for each level. You can also see how the level is designed, where X represents a blank space, numbers represent the bubbles and the letters represent a different power up or hazard.

    Version 15 can be tested here. https://dl.dropboxusercontent.com/u/159885981/pb15/index.html

    Please note that if you win a level the roof block will move up and down a few times, it's not a bug, but i intend to display various game stats after the dialogue has done.

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  • Looking really great. Must say i prefer the old arched style doors to the new flat ones, they had more character.

    For the Zdepth issue, how about giving each object a variable called Zdepth or whatever, then always set that variable to their Y pos. Then for each object pick by lowest variable and send to back of layer. It's a bit more tricky since we don't have access to setting the z order number directly like you can in mmf.

  • [quote:2zidp7ib]Copy, cut, paste frames between animations

    I've been wanting this for so long. Also between sprites.

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Ethan

Member since 20 Jun, 2007

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