Ethan's Recent Forum Activity

  • lylepratt I found a solution to the problems i was having but moved on to other projects. Construct has also moved on a lot since this thread so the methods i was using is outdated but theres no reason a turn based strategy couldn't be made in Construct more easily now (if you're familiar with the software).

    Rexrainbow has also made a lot of cool plugins that might help with boards, pathfinding and movements etc. http://c2rexplugins.weebly.com

    Sethmaster has experience working on some really cool looking turn based games. Maybe he can help?

    https://www.scirra.com/forum/rpg-made-in-construct-2_t121088?start=10

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  • I'd back it.

  • cristiart i don't have access to my computer at the moment, but its just 4 tile maps put together to form a big square, each slightly bigger than the viewable area and when one reaches a set boundary on say the right of the screen its position just jumps so its right edge touches the left edge of the other tile.

    In hindsight it might be better with 6 squares.

  • Aurel Ashley Tom

    Why GameMaker and Fusion 2.5 show steam games created by them and construct 2 not? Quality games like the next penelope could have a Logo created with C2.

    Surely thats down to the dev to decide, especially if he has a Business licence. A forced splash screen might put some people off. You should be under no obligations to state in any form what software the game was made with, most players couldn't care less.

  • I think secretly Google doesn't care about Piracy in the same way as Apple doesn't care about jailbreak because they know apps help sell mobiles, or devices on which their os operates. Hardware wise iPhone and Android phones are pretty even now so platform content is important.

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  • mudmask Yeah we're using the color replace shader. The palette is stored in a CSV file and parsed/applied in loops.

    Interesting. Does that mean your graphics are originally grayscale?

    Game looks awesome by the way.

  • You might have a high IQ but you have no common sense.

  • Tilemaps should only be used if your background is made up of reusable images, i.e. the tiles. Otherwise if it's just a single individual image then it should be a png. You should split your png into sections no bigger than 512x512 though and reassemble them in construct.

  • You can also convert a chance into a percent, so 1 in 2 is 1x100% / 2 = 50%, so you could do during attack code set variable to int(random(0,100)) then do a compare 2 values event and variable less or equal to 50 damage is done.

    If it was a 1 in 5 chance, 1X100% / 5 = 20% so int(random(0,100)), if variable less or equal to 20 then damages done.

  • Wow Congrats.

    Whats the criteria for the list? Is it based on money made? Or Persons to watch in the future?

  • Yes. Some of us use Bootcamp, Parallels or Vmware.

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Ethan

Member since 20 Jun, 2007

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