Ethan's Recent Forum Activity

  • Happy new year!

  • Is your variable set as a string or a value? You maybe trying to compare "40" to 40 instead of "40" to "40" or 40 to 40.

    If thats the case you need to convert one of them, so either a value to text str(40) or text to a value int("40").

  • Not at the moment, but i'd like some thing similar as well.

    https://www.scirra.com/forum/sub-frames_t121264

    You could use the paster plugin to render a section of the screen somewhere else but as far as i know it would be just an image and not interactive directly.

  • I think you can achieve this by using Global Layers and a shared event sheet.

    One major advantage it had was that the sub app had it's own frame size so you couldn't see any objects out side it's boarder, in that regard it acted as a mask, which is not achievable with layers.

    [attachment=0:354pu5lk][/attachment:354pu5lk]

  • I don't need to do any collision checking in my game because its all co-ordinate based movements, i've disabled collision checking on all sprites but when i run in debug mode the games still doing hundreds of checks per tick which increase per sprite object i add so i'm pretty sure its the tile maps. Is there any way to disable them? I can't seem to find it. Ashley

  • I remember when i used Multimedia Fusion that it had a good feature called "sub frame" or "sub app", can't quite remember it's been a while. Anyway it was an object that you inserted onto the layout which allowed you to display another layout inside of it, basically a frame inside a frame. I found it really useful for creating menu systems and gui's since they were interactive and not just a display.

    I wonder if this would be possible in Construct? Ashley

  • I regularly visit the tig forums looking at all the amazing projects and i remember following "Papers, please" development from start to seeing its success on steam. Very inspirational.

    What you've done so far looks great.

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  • ryanrybot Thanks for testing. Yeah not much to it at the moment, but need to get the basic foundations done before i can get to the good stuff. More to come!

  • Spent a lot of time trying to figure out why the movements were so jerky/laggy.

    It occurred to me, as i sat on the toilet one day, that i wasn't stopping the move loop when an object moved from one tile map to another, the result being that it would pass the tile map edge, finish it's move loop then be yanked back again to the tile map edge producing the jerk.

    I also made the camera a bit more floaty. Anyway the result is now a much more smoother experience.

    I also started a menu bar to show how many ufos are on the map and, so far, how long they've been flying around.

    You can also now click on one of the menu items to chase the corresponding ufo.

    Graphics are a place holder.

    You try version 2 here. https://dl.dropboxusercontent.com/u/159885981/loan2/index.html

  • How can you possibly tell what software was used to make a game from a gameplay screenshot?

  • Your game crashes the latest version of safari on the mac. I'm wondering if it's a specific plugin you might be using it doesn't like?

  • This is looking really good and professional. Your very talented. Good work.

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Ethan

Member since 20 Jun, 2007

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