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  • It's probably overdraw. You can try going to the project properties and turning off 'clear background' which should help a bit.

    To learn more about the problem and what can be done about it, read this, especially the section on overdraw: :https://www.scirra.com/blog/112/remember-not-to-waste-your-memory

  • Argh, I missed getting to play the rest of the levels. XD I guess I'll have to wait until you release it on something other than win 8.

    ...You ARE gonna release on something other than win 8, right? :)

    I'm going to have to leave that wind example up to you to you to delete, Tom - I can't even access it.

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  • Tom - if you're going to be redesigning the arcade, I think it would be a good idea to add a delete button available to the person who uploaded their game, as it's clear there are a bunch of people who want to use that ability, so we wouldn't have to delete it for them.

  • I would like ui button either for both as well, as I would prefer the preview button would preview the whole project instead of the layout. I often preview the wrong layout by forgetting to open the one I want to preview before pressing preview, making me preview twice - a process that causes increasing frustration as projects take longer to preview as projects get bigger. If I could switch the button so it's run project instead, then I could just set what layout I want to preview with a 'go to layout' action at the start of the game instead.

    In theory I could just press f4, but I in practice I just keep forgetting to because I sometimes have the right layout selected and sometimes don't. Sure, I could forget to set the layout the go to layout action is set to - and did when I was still doing that with CC - but I've been finding I preview the wrong layout in C2 way more often. If it's not too difficult a ui button for preview entire project would be appreciated.

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  • It's possible, but RPGs are one of the most difficult genres to make due to so many overlapping features that need to work well together, so it's a significant task. If you're going to put so much effort into something, I also reccommend rebranding it with original content.

  • Chrome for iOS is just a reskinned version on the web view, which doesn't have acceleration for JavaScript, because apple doesn't let browser makers do differently - which is why Mozilla hasn't even bothered putting Firefox on iOS, because It would really still be a crippled version of safari made to look like Firefox. You shouldn't bother targeting ios chrome because of that.

  • This thread started before C2 existed, so the earlier stuff is all CC. Rather than make another thread for C2 specifically, I just placed this thread in both forums to keep it all in one place, as it's called "post screenshots of what you're working on," which could be either CC or C2. Besides, C2 is capable of making just about anything CC can (short of sprite distortion and some effects), so unless you come across a screenshot for quazi's thumb game, you could probably make it in C2.

  • Awesome, thanks! :)

  • The pathfinding behavior is great, but could be made even better if the regenerate obstacle map action had an option to define an area to recalculate, like having 4 input fields to define the start x, start y, end x, end y. Any cells overlapping that area would be recalculated rather than the entire layout - which seems like most of the time is unnecessary if only the stuff on screen has changed.

    What's more, users could use this to recalculate the whole layout in segments over multiple ticks, keeping the game from pausing on a large layout. It would also be better than having the recalculating happen as a web worker process like pathfinding uses, because then we could have instant same-tick access to areas we need updated immediately (on my computer it can take multiple seconds to recalculate a large layout).

    Please add this! :)

  • Ah, yeah, the mouse wheel does work. I think it should zoom a lot more though - it took a lot of zooming to get it where I wanted. It would probably get tiring to do a lot of that every time the player wants to zoom.

    One of the ones that got shot straight through was the right most one on level 31.

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Arima

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