Arima's Recent Forum Activity

  • github.com/brownhci/WebGazer

    Hey, neat! If I get a webcam I'll try that out. It seems to be a lot less accurate than the head tracker I've got, but it would still be useful for web browsing and such. Thanks for the link!

    Is it going to be ok man? Are your hands going to recover?

    Hopefully they'll recover at least somewhat, but since originally hurting them in 2005 they haven't ever healed past the point of being able to do a small fraction of what they used to be capable of each day. I've been to a bunch of doctors, including hand specialists, and their responses have been either to tell me they don't know, misdiagnose me saying they would just get better, and when I went back to one after they didn't, was accused of lying about how much pain it was causing me. So at this point, unless they invent some new treatment I'm not counting on it.

    Thanks Kyatric, it's nice to be back.

  • Hey, Alspal! Yeah, I needed a break from gamedev for a while but I'm having fun again. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Sorry for what you are going through.

    But, can we get a video of how you use it? I am reading through how you use Construct (and a computer at that) and it sounds really intriguing. I'd love to see how it is all done.

    Hmm... I think it would be easiest if I just link to what I'm using rather than record a video myself.

    The head tracker: http://naturalpoint.com/smartnav/products/4-at/

    Here's a video of it in use. I don't like sticking a reflective dot on my forehead, so I use a hat instead. Once you get used to it and adjust the settings it's a lot faster than the speed they show as well. It also shows one of the keyboards I'm using for a moment at 28 seconds in:

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    The keyboard in the video works great for inputting small numbers or words, but for anything longer like expressions and such I use dasher: http://www.inference.phy.cam.ac.uk/dasher/

    It works like this:

  • Ashley Tom and the rest of the scirra team

    I thought you guys might like to know that I've discovered that I can reasonably comfortably make games in C2 without using my hands.

    Because my hands are injured, I've been using a head tracker, dwell clicker and two different on screen keyboards. It definitely requires some patience as it's nowhere near as fast as using my hands, but it's a big step up from what little I was able to do before. There are obviously some tasks I need my hands for like making graphics, but for the vast majority of the work using C2 itself, it seems like I can use it pretty well!

    That said, there's one thing in particular that would really make it easier. On the event sheet, clicking below the scroll bar only scrolls down a small amount. In almost every other program I've used, like web browsers, clicking there scrolls almost a full screen down, leaving only a small amount of what was previously at the bottom of the screen then at the top. As it is, I have to keep clicking repeatedly, which requires a head turn each time, or switch to dragging mode with the dwell clicker and then back again, which requires extra head movements as well - not an issue when doing it a little, but scrolling around the event sheet happens a lot.

    Could it be changed to mimic the standard behavior of most programs? Or could it be made an option to set how far it scrolls? Then people could keep it the current way if they like it as is.

    Optimally, I'd like to be able to set the scrolling distance of the arrows at the top and bottom as well - currently clicking on them barely moves the event sheet at all. Being able to set those both independently would make it useful for when I don't want to scroll the whole screen.

    Another thing I think could be a good UI improvement, though less important, is to make use of the empty space to the right of the 'add action' links at the bottom of an event's actions. There's no link for adding anything else, and that seems like a good spot to use for it - the icons listed in the menu when right clicking an event would work perfectly there, so instead of 'Add action' it would read 'Add: (icons here for all the stuff in the right click menu, like condition - action - event above, event below, subevent, blank subevent, comment, group, variable, toggle disabled, etc). Mouseover could display what the icon does if people aren't sure.

    I know my situation is unusual, but I actually wanted it to work these ways anyway when I was able to use my hands, and I think it would be better for users in general if at least scrolling mimicked the behavior of most programs.

    I also understand you've got a lot to work on, so I understand if you can't implement features like these that would most benefit probably one user.

    I want to say how grateful I am for the work you're doing - I was really going out of my mind with such limited ways to express myself until I realized I could do this again, so thanks for making construct. It's helping me get my sanity back.

  • What do you need in WP? I probably will be able to help you. Used to do it professionally.

    Thanks for the offer, but I'm using the software I linked to instead. It's basically exactly what I want.

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  • Getting that working was crazy complicated. Basically it involved using physics to push units out from each other as it's the best push out method for crowds.

    Details if I remember them correctly, it's been a while since I worked on it:

    Physics is cpu intensive so I was activating and deactivating physics for each unit depending on the distance to the next closest unit.

    Had two movement methods, one updated physics velocities for movement when physics was on, event driven movement when physics was off

    Was going to implement path obstruction via updating the path finding collision grid, stopped working on it before that feature was implemented

    Had an idea for units to take turns getting though a small passageway if going opposing directions, some units would be designed to ignore that on purpose and shove everything it could out of the way

    Used path finding, stored nodes in array

    Would cycle through instances and have them reevaluate if they've made progress on their path since the last check. If not, check for path again. If still no progress after some amount of time, move somewhere else.

    This was pretty hard to implement and it wasn't perfect either, but it was the best I had managed.

  • I've been trying to make a website lately and hated Wordpress. It didn't allow me the customization I wanted, and I didn't want to have to try a thousand different themes to find one that was set up correctly. I am however new to Wordpress, and so possibly misunderstood how to use it.

    Regardless, I recommend this: http://www.wysiwygwebbuilder.com I just tried it and it's similar in feel to C2, has lots of great features, drag and drop placement, isn't too expensive, has a free demo and you can even incorporate a C2 game as an element of a page rather than using C2 for the entire page itself without too much difficulty.

  • I tried it, at first it wasn't noticable but I added a long platform across the whole layout to avoid the node webkit freezing problem, and I think there's maybe a delay of maybe 1-3 ticks between pressing jump and jumping with gpu lag on, and it's not there when it's off and cpu lag is on. It doesn't seem to happen every jump, though. I found it more noticable when moving and jumping than when just jumping. It's slight enough and happens intermittently enough that it's kind of hard to be sure it's a real effect sometimes. I can try two jumps in a row and the first convinces me it's a problem and the second makes me doubt my assessment of the first. I dunno, maybe it's just less pronounced on my computer.

    I haven't noticed the problem in my games, possibly also because I've tried to make sure they all run at or close enough to 60 fps on my machine, and any time they dip below it's almost always because of cpu constraints.

  • I think you should be able to dynamically throttle the refresh rate by checking the fps and running a loop checking collisions x number of times, increasing x until you get to the fps you want.

  • Any idea how I could open these files though?

    No clue. This forum isn't really the right place to ask.

  • I have succesfully extracted all the data from Child of Light (PC version)'s .ipk files, but I still have no idea how to open the extracted files? Do they need to be edited in this ubiart thing? Any news if it has been released for use yet? I don't care if it's open source, I just want to use the program itself.

    You can't use ubiart by trying to edit extracted files from a game made with ubiart, the best you could do is mod the game. Since the announcement years ago ubisoft has shown no desire to release their framework as open source as they originally claimed.

  • I lost my consecutive streak too - I thought I just went a little too long between logins, but now that you mention it, I think it happened when I went to the arcade as well.

    Oh well, not a big deal, but a bit disappointing.

  • I tried it, but didn't like a lot of the design of the program. I don't remember everything, it's been a while since I used it, but I recall finding it unintuitive and inferior to C2 in most ways in the program itself, from things like how the event and animation systems worked to ui stuff, like for example there's no way to change the colors of all of the ui so you're stuck coding on a while screen (that might have been improved by now, I don't know). With C2, everything just makes sense to me, with game develop it doesn't.

    That isn't meant to be an attack on the program or anyone who likes it, just a personal, subjective opinion.

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Arima

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