Arima's Recent Forum Activity

  • I make cutscenes by having a global variable that controls everything else and base events with everything running in sub events. So, if the variable equals "action" then the play controls work, etc, as they're run as sub events, and if the mode is cinema, then it automatically deactivates everything and all the subevents under the action base event run.

    Then I use a second variable for which scene to play. So it looks like:

    If global value is "action"

    • controls, etc

    If global value is "cinema"

    • If scene is "intro"
    • - cinema code

    Forgot to mention, I also use another variable to determine what step of the cinema it is. So if step = 1, move sprite to sprite.x+(500*timedelta). If step =1 and sprite.x is greater than 500, add 1 to step.

    Doing it this way makes cutscenes very easy to make because you don't have to worry about any of your gameplay code interfering with the cinema code.

  • And as I mentioned in the other thread: Gradius V. One of the best games ever, in my opinion.

    Part of what it does really right, is it constantly taunts you to get better. When you first start playing, you're like, wtf?? This is insane! And barely make it through 3 levels. Then it gives you an extra continue (adds 1 to the total), so you give it another shot. After trying a couple more times, and getting further each time, you get another continue. Eventually, you can beat the game either by improving or getting unlimited continues (when the total reaches 10, I think).

    But the best part of it is while you're playing, it adjusts the difficulty in real-time based upon how well you're doing. So it's like an insult when the game tones reduces the difficulty. The game is only about 50 minutes long, but I've played it for probably at least 200 hours.

    Subscribe to Construct videos now
  • I beat battletoads. The difference there was I found battletoads to be fun, even if it was ridiculously hard. Hard doesn't mean not fun. One of my favorite games, gradius V, is STUPID HARD on the higher difficulty levels, but the harder it gets, the more fun it gets when you can't believe you survive something.

    But that dragon's lair - yikes.

  • Yeah, well, MY hosting's got lotsa spiffy badges too! ->http://www.aplus.net/why/web-hosting-awards/ And MORE of them! So it's BETTER!

    (kidding, kidding)

  • I highly recommend aplus.net. 200GB storage/2000GB transfer for 7.50/month and great service. I've used them for years.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Couldn't you put the minimap in the layout you want it to map and use a layout object to display that layout?

  • There's any number of reasons for a floating frame rate (background apps, etc), but I'm interested to know what people's thoughts are too. I have a new computer with barely anything on it except construct and a few graphics apps, yet a blank .cap at unlimited has the frame rate float anywhere from 1000-500fps. I know, I need a new graphics card. Part of it is aero, but even turning that off, tho it improves the frame rate, it still varies quite a bit.

    Edit: forgot to mention I get about 3000fps if I make a very very small app, so it shouldn't be any background processes using the cpu that are affecting it that much (and I tried to turn them all off).

  • Thanks!

  • I'm making an RPG.<img src="http://www.refractivegames.com/battle_files/screen3.png">

    Here's the teaser: http://vimeo.com/3607637

  • Makine a layout object modal means it pauses everything in the layout below it.

    Well, almost everything - there's a bug at the moment that still runs some mouseclick events, but it's not supposed to.

  • You can also pause by using a modal layout object.

  • You can set the object's opacity to 0 and then right click it and lock it. I think you can also hide it via the same menu instead.

Arima's avatar

Arima

Member since 11 Jun, 2007

None one is following Arima yet!

Connect with Arima

Trophy Case

  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

19/44
How to earn trophies