It's also a matter of the gpu always being 1 frame behind the cpu. Therefore, regardless of what you do, the mouse is always lagging behind by a little bit.
I doubt there's any way to fix that, though it would be nice. There was a thread about it on the indiegamer forums not long ago, tho... http://forums.indiegamer.com/showthread.php?t=17703
Nice find!
Wow. That does look very impressive.
Set the master volume (or the volume for the channel) to (expression for volume, can't remember it)-(amount*timedelta).
You could also potentially send an image to the image manipulator and get the values of each pixel.
What known issues are there with xaudio?
Isn't that what 'for each' (ordered) is for?
You can have fractions of a degree, so you can have 0.1 or 359.9.
Could you possibly multiply the speeds at the rate you need? So simply set speeds to speed*(1-timescale)? Then you wouldn't have to code everything. Haven't tried it tho, so I don't know if it would work.
I actually made two.
http://www.amirai.net/misc/solipong.exe - Pong you play against yourself. Probably not worth bothering with, but it shows what can be done in 10 minutes.
http://www.amirai.net/misc/game2.exe - Pacman you play against youself, trying to both eat and evade yourself at the same time.
Controls: wasd/mouse for both. If you really want the .caps they're the same location except with .cap.
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Wow! That panel object is awesome! Nice work!
I really love the surface metroid piece. Really, really good.
Member since 11 Jun, 2007