It's also a matter of the gpu always being 1 frame behind the cpu. Therefore, regardless of what you do, the mouse is always lagging behind by a little bit.
I doubt there's any way to fix that, though it would be nice. There was a thread about it on the indiegamer forums not long ago, tho... http://forums.indiegamer.com/showthread.php?t=17703
Nice find!
Wow. That does look very impressive.
Set the master volume (or the volume for the channel) to (expression for volume, can't remember it)-(amount*timedelta).
You could also potentially send an image to the image manipulator and get the values of each pixel.
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What known issues are there with xaudio?
Isn't that what 'for each' (ordered) is for?
You can have fractions of a degree, so you can have 0.1 or 359.9.
Could you possibly multiply the speeds at the rate you need? So simply set speeds to speed*(1-timescale)? Then you wouldn't have to code everything. Haven't tried it tho, so I don't know if it would work.
I actually made two.
http://www.amirai.net/misc/solipong.exe - Pong you play against yourself. Probably not worth bothering with, but it shows what can be done in 10 minutes.
http://www.amirai.net/misc/game2.exe - Pacman you play against youself, trying to both eat and evade yourself at the same time.
Controls: wasd/mouse for both. If you really want the .caps they're the same location except with .cap.
Wow! That panel object is awesome! Nice work!
I really love the surface metroid piece. Really, really good.
Member since 11 Jun, 2007