1. when you left click you destroyed the fontsprite, and do not recreate it.
I should have mentioned, the spritefont is in a container with the panel, so it gets created with the panel in event 2.
also you don't need to destroy the panel and remake it, you can just move it, unless you're just testing something. for the fontsprite, just clear it, it will be invisible until further notice
I'm going to be using multiple spritefont boxes, so I need to create/destroy them.
2.not sure if this was your intention, but "write text" at 0 milliseconds, writes one letter per tick
if you want the text to come instantly, just use "show text"
Yeah, that's what I thought. I was experimenting with it and didn't bother cleaning up parts of it.
also, I think something may be wrong with the cap, because I tried changing some things, and they wouldn't work, and I was able to make them work in a fresh cap.
That was created from a fresh .cap, so I'm not sure why recreating it again would fix it.
as far as setting the length and width of the object
I guess I forgot that part
consider it done - sometime in the next few days, I'll have an update
Sweet, thanks!
Edit: Setting the sprite and character range every frame appears to have been what was causing the crash.