nobody who uses programs like these, are programmers, there's no programming involved and you're not a programmer by using them, it's like a modder calling himself a developer, or a college student with no real world experience, claiming they know better, it's a bit of a joke, haha
I have to disagree. I don't think a person needs to use a programming language to program. An if/then statement is the same basic concept in a language as in construct. I can't program in any sort of programming language at all, and yet after learning construct, not only can I talk game programming with professional game programmers, they can and have suggested things to me, without having used construct - and their suggestions work. I can understand what they're talking about most of the time because construct uses so many of the same functions. While construct simplifies the process enormously, it's still essentially the same thing, using a lot of the same concepts.
Also, as I think you know, you don't need to be at a major company or use a programming language to be a game developer. Honestly, I don't like how you seem to consider us 'bottom of the barrel' developers in your tone with parts of this post. I've been working on my RPG for 10 months, and let me tell you, it is a LOT of work. Construct may not be coding completely from scratch, but really, how different is it from using an engine of some sort that does a lot of the work for you? Engines take years to develop, and if your goal is to make games, I hear even from pro developers, you might as well use some other engine and get to the game.
[quote:1q8qt7m3]Especially when people run around claiming construct can do everything, when the reality of it is, it can't.
With the exception of online/gamepad use, I don't think I've found any 2d games that couldn't be made in construct (there are obviously a lot of 2d games I haven't played, though). The only games that I've found that you couldn't remake in their entirety are ones that rely on the speed of code (which is obviously faster than interpreting events), but even those games could be made with a few thousand less spaceships in them, for example.
Even if there are games out there that you couldn't make in construct, it can still be said that construct can make any TYPE of 2D game.
[quote:1q8qt7m3]Programmers (e.g. Ashley, David and the plugin creators)
Developers (people with real commercial experience)
Modders (people who mod game engines or create TC's)
Game Makers <-- this is where construct and other apps like it are, along with us, the users.
I don't think any group should be listed as 'below' or 'above' any other. We're all doing the same thing. Making games. The more I talk to people about it, the more I find people, and developers, most of the time don't care what you make a game with. They care that the game is awesome.
I disagree about loading the tutorial automatically, but perhaps asking if the user would like a tutorial once would work.