mataza's Recent Forum Activity

  • and i

  • Wow this is great <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /> . One of the first games made with Construct! It would be be cool if you make a motion blur effect when the billiard balls move, and maybe a pool cue, but in all great job!

    (***** stars, lol)

  • Sorry, Drasa <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /> .

    After opening and closing the sprite editor 8 times, Construct crashes. It get the following error messages:

    Runtime Error!
    
    Program: C:\Program Files\Scirra\Construct\Construct.exe
    
    R6025
    [ul]
    	[li]pure virtual function call[/code:3g1q30ar][/li]
    [/ul]
    and then this 5 time in a row after:
    
    [code:3g1q30ar]Construct.exe has encountered a problem and needs to close. We are sorry for the inconvenience.[/code:3g1q30ar]
    
    Does this happen to anyone else besides Deadeye?
  • When you use image points to position a sprite, Construct asks to enter the image point for the object you're positioning to. You aren't able to position, say Sprite1's image point 'point1', to Sprite2's image point 'point1'. You only have the first object's image points to work with. I think that this is an important missing feature, and I would like to know other people's opinions <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /> .

    It would also be helpful if we could retrieve the X/Y of an image point, and maybe change the position of image points at run time, but that's probably asking for to much <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /> .

  • [quote:2nusyeig]Have you been able to invent an manouver that crashes it every time?

    Create new dx9 game, create new sprite, draw something, select the frame you wish to copy in the animation bar, press Ctrl+C, Construct crashes.

  • If you try and copy an animation frame, Construct crashes.

  • Sorry I took so long.

    I did what you said Ashley, and it worked. However, I found some other problems with the bullet movement.

    http://www.freewebs.com/jonnymataza/invisiblewalls.png

    http://www.freewebs.com/jonnymataza/instabullet.cap

    It almost looks like this has something to do with the bounding box.

  • These two cap files are exactly the same, except that in 'problem_bad' a chunk of the code is in a group.

    http://www.freewebs.com/jonnymataza/problem.zip

  • The instant step doesn't seem to work. I have:

    On Step

    On collision between Bullet and Wall

    • Create sparks at Bullet
    • Destroy Bullet

    The sparks only sometimes appear, and they are usually inside of the wall.

  • We already have the 3D box object, and I think we should let Scirra get the 2D aspects completely working first.

  • Can there please be a way to retrieve the UID and/or index of this loop?

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  • I create a new dx9 game, and added a sprite with the variable 'Time'. I need to increment this value by 0.1 by pressing the up arrow. I made a text object, and always set its text to my sprite's private variable 'Time'. The number that it displayed when 0.1 was added was: 0.100000001490116 <img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /> .

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mataza

Member since 11 Jun, 2007

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