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    Guys - you just need to move on - Scirra will not listen - Ashley said as much in the last thread he locked.

    We are listening - I think what a lot of people want is not for us to actually listen (which we are doing) but do something different than we've planned.

    This thread and others like it will be locked, users who continue to voice their opinion against it will eventually be banned - and neither will be listened to anyway - so just get out there in google land - There are options.

    A very unfair characterisation. Which threads have been unfairly locked? And looking at our banned list, 99% of people have been banned for spam. Haven't banned anyone for voicing their opinion if they keep it civil.

  • Laura has been working hard with more content for showcase, just need to find time to put it up

  • If you serve an encrypted game or parts of games that are encrypted, the client needs to decrypt it to play it at some point. At that point, it's copyable.

    I believe last time I spoke to Ash about it in the future there is plan for basic XOR encryption on C3 game assets as an option, this just puts a small roadblock up for more amateur copiers. Anyone determined will be able to get around anything else pretty trivially. Beware of other engines that oversell the benefits of encryption.

    Don't forget there is always going to be an overhead when decrypting something which could detract from user experience of your game. It's important to remember this as attempts to completely protect your games are futile - so is it even worth it?

  • Hi there!

    Thanks for the suggestion. We were planning on allowing the teacher to manage accounts, either one of two ways:

    • Create username/password for students
    • Create timelimited codes teacher can create so entire class can login quickly with same code for short durations (eg 2 hours)

    RE the Google accounts, it's an interesting suggestion I'll have a think about!

    We're hoping to release standalone version by end of May.

  • Because it's what we've decided to do as they are a different enough customer to warrant a separate category.

    Unity also categorise similarly.

    [quote:1h52i5h0]What is the real difference between "Monthly paymant" and "Pay to play" if both businesses earn the same?

    Or even "Pay to play" in arcade game machine back to back with "Pay to play" on slot machine?

    If one is more regulated than the other, why does it mean that it should be taxed differently?

    Because the law is explicit in this regard. There is an obvious, explicit and well defined difference legally between casino real money games - and other regular pay to play mobile games.

  • [quote:ooioc3ir]Currently I'm considering a development of gambling games with Construct3, but as it seams, you are making it much harder.

    Again, if you're developing casino style games with no real money involved you don't need a gambling license.

    If you're planning on developing actual gambling games with real money, our license will be the least of your worries because you had tens of thousands up to hundreds of thousands in yearly fees for gambling licenses and compliance.

    Have you taken the initial steps of acquiring a real money gambling license?

  • Just to be clear, the "Gambling" sub section on the site licensing is yet to be announced.

    It's not for the genre of game, but the company making the games. If you're making "Gambling style games" where no actual money is at stake you don't need a gambling Construct license from us. If you are making a game where actual money is at stake, you need a Construct gambling license.

    Current draft states:

    [quote:21ark4h2]If your business has a gambling license or it's primary operation is related to the gambling industry, you must have a Construct 3 Gambling License.

    We will price licenses to these types of businesses on a case by case basis. Their operations and intentions of usage of Construct are different enough for us to split them as a separate category of customer. In Gibraltar as an example, to make gambling games you need to pay a minimum of £85,000 per annum for a licensing fee (ignoring costs relating to compliance).

    [quote:21ark4h2]And the only game that give you the opportunity to get back your money - is gambling.

    Basically the gambling business model is "Pay to play", and yeah, it is not game of skill, it is a game of luck where the odds are not in your favor, but the player returns back about 97% of the money back, and players know what they are going for. Some people win, some loose.

    But why from those 3% income (bruto) you want to charge more than from 100% income (bruto) of monthly payments model.

    Are you developing gambling games for money with a gambling license?

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    The straw that broke the camels back was him falsely accusing me in public of attempting to manipulate other forum members into driving him off the website. My decision to perm ban him was concreted by the revolting personal and threatening emails he sent us afterwards.

    This thread has run it's course as it's going OT and the OP is no longer here so I'm going to lock it up. Understand there are some side topics being discussed in here, if you want to continue them feel free to start a new thread.

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    Just a heads up have cleaned up a few posts in this thread (and posts quoting/referring to those posts).

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  • Showed the rap to all my friends and girlfriend they all love it Hope to see more tutorials in future, keep up the good work!

  • They are in my cupboard somewhere, unfortunately the site is lost! It's been an ambition of mine to start it up again eventually

  • Lovely video, have Tweeted it for you! Hope to see more it was great!

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Tom

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