Snakesoft's Recent Forum Activity

  • Very useful step-by step tutorials!

    Keep up the great work!!

  • a search box. You create a new event, you klick on an object (a sprite for example), then you write for example "an anim..." then ther's only the "An animation playing" event showing.

    I've often felt the needing of something like that in MMF while making complex games. I totally second this idea.

  • And a "do my game for me" checkbox maybe?

    I'm just kidding, but consider that what you suggested it's really elementary coding.. then we would need a million checkboxes for ANY possibility of things happening in videogames..

  • James Pond II - Robocod of course :P

    <img src="http://eager.back2roots.org/SSHOT/M/madprof.png">

  • Also an equivalent of the "Text Blitter" object for MMF would be not essential, but important.

  • Hold the middle mouse button.

    Good to know, thank you!

    But for a matter of being user friendly I suggest to implement that other shortcut too, since it's quite popular. Also because in many times the middle button is the scroolwheel, that's not that comfortable to keep pressed.

  • Another suggestion about the user interface.. in the level editor, spacebar + left mouse button for scoll the layout with the mouse.

    It's a popular shortcut that you can find in all majors graphic programs like Photoshop and it's implemented in MMF2 as well.

  • Would be very comfortable the possibility to activate/deactivate groups of events directly with a checkbox.

    Also please note that Enter and Esc doesn't work as shortcut for cancel and finish on the expression editor.

  • For learning Python's syntax you'll find many eccellent readings on http://wiki.python.org/moin/BeginnersGuide

    I've personally printed the great How to Think Like a Computer Scientist - learning with Python, excellent if your programming ability is basic.

    Resources are often translated in many languages, so don't miss to check this page and see what is available on your own language.

    Now would be great to have some example files that shows how it works integration with Contruct.

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  • That's awesomeness!

  • Wow!

    Looking forward first basic tutorials..

  • How about being able to export the watch list as a .txt or something?

    Yep. I suggested that also because I tought it should be not such a big effort. But, if not, I can always adapt with double clicking debugger items adding to watch page and taking screenshot.

    Just one more thing (I could be wrong, since I didn't find any documentation about the debugger.. I still haven't figured out well how watch list works): is it normal that in the debugger I don't see global variables?

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Snakesoft

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