I suppose you're talking about the skidding on the turns, which can be reproduced with the Skid Recover Rate in the Construct behavior. Lower means more skidding. It's not particularly realistic though so better to keep it subtle.
[quote:30ncl4r9]Hey Ashley, would it be worth your time to add pitch variation to Directsound?
Set Frequency changes the pitch, as does enabling Doppler effects.
Nice tyre treads, but it sure can shoot fast for a tank
I thought the only use for atan2 was in calculating angles... it's used in the code behind the angle(x1,y1,x2,y2) expression, is it necessary to have a separate atan2 expression?
Multiple units all move in the same direction! Maybe you should try out the RTS basics template
Yeah, there's a trigger for a bullet leaving range in the next build.
I haven't overclocked my 8800GT, have you? As powerful as it is, it sure does overheat easily...
Yes, Construct is still going to be free at 1.0.
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Yeah, there's saving built in to the system object... you'd have to reverse engineer each plugin too, so it's hard work, and made even more difficult if you encrypt the file!
That doesn't render the same, and as rich said it's difficult to make it appear anti-aliased (which is supported built-in by some cards). Plus you have extra legwork trying to set up the pivot point and angle to get it to line up with a start position and end position. Lines draw faster... and I guess you could draw a whole list of lines... it'd be handy even if it can be already done anyway.
Those planets look niiiice.
Sounds like we need a 'line' plugin. For now, though, you can use a Canvas object and draw lines to it, but since it uses an entire surface for drawing on, it's not ideal for all uses - but should suffice for a graph or something like that.
Member since 21 May, 2007
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Wider technology issues from Ashley's perspective.