Ashley's Recent Forum Activity

  • As many as it takes. We have 150 open bugs. It's anyone's guess

  • I was considering what you said with moving half the width/height, but a problem is it's a 360-degree movement.

    Why is that still a problem? You can move in 32 pixel steps in any direction. And it cuts the CPU usage by a factor of 32 - much much faster.

    [quote:3ahsxcfo]It might be hard to implement but something like being able to tell how much a bounding box is overlapping something else and from what side, X and Y respectively

    Just compare the values .left/.top/.right/.bottom of the two objects.

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  • *looks shifty*

  • Well, you've literally asked the million dollar question. If you find a good solution, let the big distributors know too, because they still haven't figured it out yet either.

    I think the most robust way is to verify your application over the internet. However, this will inevitably cause problems for legitimate users, who have firewalls, have offline laptops and computers, you might have server outages, and so on. Ironically the pirates who crack your program have a much easier time without any of that hassle, so this kind of system probably ends up pressuring legit users to pirate the software to avoid the DRM hassle.

    Personally, I'd be inclined just to release it totally unprotected. Legit users get zero hassle. Anyone can pirate it of course, but in a world where people make it their hobby to routinely find software, crack it, and release it for free, are you really losing out that much?

    If your EXE is an indie game or similar, the fact someone can trivially send their game to their friend might actually work to your advantage. Word will spread and you may get more sales that way.

    In short, the secure distribution thing is a myth. Nobody has done it well before. It's effectively impossible, so I'd be inclined to go to the opposite extreme.

  • Davo, this one's for you... I think it unecessarily redraws the event sheet when you move the mouse.

    File a bug report for it if you haven't already.

  • Set the time scale to 0.

  • Am I immune?

  • I think 9.0c refers to the core engine. The things they keep updating are now external libraries not technically part of the core engine. It's still a massive pain though.

  • Pausing in Flash works the same way. I don't use Construct, because I'm waiting for the 1.0 release, but I do use Flash CS3, and I must say that I know no better way to pause a game than use a Boolean variable called "gamePaused" and a bunch of if statements. If someone knows a different approach, please, share your knowledge.

    In Construct, just set the time scale to 0. Everything stops, events keep running. No need for loads of 'is paused' tests or enabling/disabling anything. Setting the time scale to 0 basically means 'stop time from passing'.

  • Add a condition checking if an ignore flag is on There's no built in way.

  • Behaviors (and effects) are supposed to work on the same principle as private variables. If all the types in the family have variables, behaviors or effects in common, they appear in the family as well. So ideally it would work with any combination of objects with behaviors - the ones in common to all of them appear in the family.

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Ashley

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Member since 21 May, 2007

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