Ashley's Recent Forum Activity

  • I am not a lawyer so this is not legal advice (you'd have to talk to a real lawyer for that), and the law varies around the world. But on the whole I think you are OK so long as you do not use any of the exact same assets (artwork, audio, etc.) or code, since that is all covered by copyright, nor the same name, since that may be a trademark.

    For example you cannot use the exact Sonic sprite developed by Sega (that is their copyright), nor the name "Sonic" (that is their trademark). But you can make your own game involving a fast hedgehog that is based entirely on your own original assets (or someone else's original assets that you have permission to use), that also uses a different name.

    If you draw original materials that look similar to Sonic, that is a grey area and probably not OK since there can be somewhat loose rules about likeness. So to be on the safe side, don't try to make it look like any existing games, just keep things original.

  • PhoneGap has been retired. You should use a different export option.

  • IIRC, Safari will only play videos with AAC audio. (Audio files in this format use the extension .m4a)

    These details change over time though, so making some test video files with different codecs and attempting playback in Safari will give you up-to-date results.

  • A few months ago we switched to Closure Compiler for minifying JavaScript code. That post explains a small number of differences with the new minifier and advises plugin developers that they may need to make a few simple changes to support it.

    Minification isn't essential, you can still publish unminified, and it would probably still be difficult to cheat or reverse engineer the game. Minifying is an optimisation (reducing the script size), and just raises the bar even higher for cheating/reverse engineering - but still doesn't make it impossible.

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    In general we don't mind discussion of competitors on this forum, but ZackBreg is spamming posts and our Forum & Community guidelines also include:

    Telling people to buy someone else’s software, ‘just because’. We understand that one piece of software doesn’t suit everyone, so we don’t mind discussion of competitors, but this is a step too far.

    Therefore closing this thread. Please review the Forum & Community guidelines and refrain from posting a large number of forum posts or comments (which you have done in multiple places now), since this is usually viewed as spamming and could result in moderator action.

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    also GameMaker studio 2 has The JavaScript

    No it doesn't - they have their own language. Construct's drag-and-drop system is much more powerful too.

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    GameMaker uses its own custom programming language. Construct allows coding in JavaScript which is widely used across the software industry and is the kind of language you can get a job in. It is also a more mature language and has far more features like classes, arrow functions, async functions, generator functions and iterators, template strings, and lots more, and is still getting new features, like the more recent optional chaining (?.) and nullish coalescing (??) operators.

  • Press F12 and check the browser console for a more detailed error message.

    In general it's impossible to help further unless you share the project file.

  • runtime.callFunction is synchronous. There is no point awaiting it.

  • I just tried saving a project, and it used a .c3p extension.

  • I can't tell. The error refers to things like _sort_row_name, which isn't part of Construct, it must be something you added to your project. I guess it might also be a broken third-party addon.

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Ashley

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