Ashley's Recent Forum Activity

  • It's working fine for me in Chrome, Edge and Firefox here. I'm not sure what this could be. Do you have any browser extensions installed? Does clearing the browser cache and retrying help?

    In general if you run in to any problems please file an issue following all the guidelines, as we need all that information to be able to help.

  • I saw an error 525 there, which appears to mean a secure connection failed to be set up. You probably have a configuration problem with your system. I'm afraid it's difficult to help any further, there's very little information to go on and it appears to be a problem specific to your system.

  • Yeah, I just figured out that the former developer has overwritten the built-in "text" plugin.

    This is exactly the type of thing that creates horrible compatibility nightmares. Developers should never do that and users should never use any addons that do that. You are going to have a really tough time because of this.

    Your best bet is to try to remove all references to the broken plugin (as doing this is just a way to break everything), then rebuild the missing parts in the editor once you get it to import.

  • The variable probably does not have global scope. Make sure it's a property of globalThis, i.e. globalThis.hackGlobalPunchesCoordinates, to ensure it really is accessible everywhere.

  • Good point, added for the script interface too in the next beta.

  • Unfortunately that does not provide much more information. It still looks like a problem downloading the files needed for minify, though. Are you sure your Internet connection is working correctly?

    Also do you have any browser extensions installed? Try disabling them, sometimes they can interfere with Construct.

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  • Without more information I can only assume the message is correct and there was a problem with your Internet connection.

    If an error occurs, you can try pressing F12 and check for more detailed error messages in the browser console.

  • Yeah, that should all be working correctly. It's difficult to help without more information, such as a sample project file.

  • Construct automatically takes in to account the device pixel ratio (which I presume that setting is changing). So it should work. It's hard to say more without more information.

  • I realised the runtime can actually calculate this for you, so I've added a read-only Z scale property to 3D camera, and a new ZScale expression on 3D camera, for the next beta.

  • There's rarely any need to use base64 these days, and it's more efficient if you don't use base64. You can instead use 'Save image' in Canvas, use AJAX to fetch the image directly in to Binary Data, and then use Local Storage to save the Binary Data to storage. Then you can later load the Binary Data from storage again, load an image from the Binary Data URL, and paste that in to the canvas. This keeps everything binary and never converts to base64.

  • I don't speak Spanish but Google Translate says "capas" is "layers" in English. So I think that message is in fact telling you that the free edition layers limit is exceeded, not the events limit.

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Ashley

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