Ashley's Recent Forum Activity

  • I can just about read a "texture exceeds maximum texture size" message in the error. It probably means your project uses an image larger than 4096x4096, which is the largest size you can rely on that works everywhere. Ideally Construct shouldn't crash in that case though...

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  • I don't think this means you always need to use a Sprite Font - IIRC the issue only affected certain vertical alignments. If you use "top" alignment it should be consistent across browsers.

  • You need to put the worker script in the 'Files' folder of the Project Bar. Otherwise Construct treats it like your other scripts, which either get minified or go in a subfolder on export. To make sure a script doesn't go through that process on export, you need to have it in the folder for general files, so it's just copied as-is.

  • It's not clear to me whether you mean you want to list files in your project, or with a picker - you can use a file picker to pick a file directly, or you can use a folder picker to select a folder and then use the 'List contents' action to list all the files in that folder.

    It's also not clear to me what you mean by opening the image - perhaps you mean opening in the default associated app, in which case you would use the 'Shell open' action, or show the image in your project, in which case you'd need to read binary data from the chosen file.

    Note that if you want to do something like access a folder within the user's Documents folder, you need to use the special picker tag "<documents>", and that only works in desktop exports (Windows/macOS/Linux), and the same goes for the 'Shell open' action.

  • Danwood - you also posted that question here, please don't cross-post your question in other threads (see the Forum & Community guidelines).

    Back on the topic of using File System, this week's beta r418 includes some improvements to try to make it easier to use: it now has expressions to get the folder path and picker tag in triggers, which should help identify which file the trigger is for. You can now also use 'List contents' recursively to list files and folders including all subfolders, which should mean you can just list contents for the root directory of your game's data and then be able to easily access the full existing folder structure. Hopefully that all makes it easier to use for more complex cases. As I mentioned we can't go back to synchronous, but if there are any other changes we could make like this to help, then let me know.

  • See the section on cross-domain requests in the AJAX manual entry.

  • Workers should work in Windows exports. It's hard to say more from just this information - the fastest way to get help is to share a sample project demonstrating the problem.

  • This turned out to be easy to add so there's now an option to auto-increment the version on export in r418.

  • Iam using Construct r327 on Windows 10

    That version is about 2 years out of date now. My first suggestion is to update to the latest version of Construct. Maybe it's a problem we already solved in the past 2 years.

    If you still have trouble try pressing F12 in the preview window and check for any errors in the browser console.

  • This post was originally in French. Please only post in English as per the Forum & Community guidelines. I've translated your post using Google Translate.

  • Apparently this comes down to a problem with the HTML specification. I reported it in 2021, and still waiting on a resolution...

  • It's hard to comment without knowing more about what you're trying to do. In general, in software there are often several ways to achieve something, and the best way depends on your goals. However if you're comfortable with it and it works for you, it's probably not a bad option.

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Ashley

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