David's Recent Forum Activity

  • I drew some graphics myself and did the same thing as the creator of braid did (feature the edges of the tiles, but with erasor) and the result is pretty good

    <img src="http://img136.imageshack.us/img136/8655/screenshotwi4.jpg">

  • I recently bought a game on Xbox live called Braid. Its a platform game that lets you control time and its the greatest platformer game I've ever played. The gameplay is unique with how time can fast forward and rewind, and some objects are time independent etc etc. I have no idea how the guy programmed it... but what was truely captivating is the artwork!

    <img src="http://img232.imageshack.us/img232/6552/braidpi6.jpg">

    Anyway I found an article about how the guy creates this kind of artwork, and it looks like its just sprites of rocks, grass, dirt, etc....and each bit of scenery is scaled and rotated and placed in the level, and with these building blocks he forms the levels.

    The result is you dont get level that look like they are made of tiles, instead the level is like a painting...and thats the look Braid was going for.

    Anyway heres a link to the article

    http://www.davidhellman.net/blog/the-ar ... id-part-3/

  • btw I made a nice little macro in photoshop that really aids with inking pictures. It simply strokes the workpath, and then deletes it, and I assigned F12 for it.

    Then when I outline a scanned picture I use the pen tool and hit F12 when I need to start a new line. It works really well for me and leaves my images looking smooth and all natural! It gets rid of those nasty wrinkles I get when I try to draw with the mouse, and no longer causes me headaches when I try to use shape layers and stuff. However it means your image isn't vector, but if you just want to work in pixels it works fine. Saves me lots of time anyway

    I've attached the macro if your interested but are too lazy to record it yourself.

  • aha! It happens when an images width and height are not the same!

    int firstVisCol = (scrollx - info.x) / (size.cx);
    int firstVisRow = (scrolly - info.y) / (size.cx);
    [/code:301o2vav]
    
    Well thats rather embarressing   
    
    We accidentally used the width where we were ment to use the height...a 1 letter change fix!
  • Yeah I'm quite experienced with the pen tool because I use it at work to clip out cars...and i've clips hundreds...but it takes people a while to get the hang of it...I thought this might be an easy way for people to produce smooth brush strokes...I guess not heh

  • Ah thats like what the pen tool in photoshop does right?

    I should probably try out illustrator some day because I think its designed so when you draw with a pen tool you see the stroke of the brush instantly and can adjust it afterwards....hmm...

  • Actually if you make another event 'on animation 'walk' finished' and then drag that condition into the event that has 'on animation 'whatever' finished' you will get 2 triggers in the event. In the situation that more than 1 trigger appears in an event, each trigger is handled as though an or is between them.

    eg:

    on button 1 clicked

    on button 2 clicked

    message "woohoo"

    Will result in the message "woohoo" appearing if you click button 1 or button 2.

    However its kind of confusing because it reads like it should happen if they are clicked at the same time.

  • I got a random sketch of a robot off google to trace around

    Left click moves slowly, right click moves faster, left + right moves fastest.

    Middle click or 'enter' to reposition the cursor

    The brush drags towards the mouse

    Waste some time and have a go at drawing around the robots' face and see what you think of the 'feel' of this technique

    I just find for inking sketches unless u have a tablet, or understand how the vectorial pen tool works, or have a really steady hand and a great mouse, it's rather tricky and the lines dont get the smoothness that the artist desires. What do you guys think?

  • http://www.gamedev.net/community/forums ... _id=272386

    Thats something i found on gamedev... but yeah finding sprites is hard, and drawing them can be even harder...but if u draw them yourself you have complete control over how your game looks.

    If your just drawing static objects for your game i'd recommend getting gimp, find a photo of a bookshelf off the internet, and draw over the top of it on a new layer so it looks like a game graphic.

  • I cant reproduce the tiled background bug. Would you be able to tell me the following:

    width and height of the image

    width and height of the tiled background

    x and y of the tiled background

    This will help us reproduce it

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  • WOW

    That is the best startup screen I have ever seen! Only suggestion I have is maybe remove some of the lines that are sketchy because in my opinion they make her skin a bit furry...unless thats intended..

    I have attached a zip file containing a png file, i screenshotted your game and modified the pic a little bit so you can see what I mean.

    And erm I'll look into the tiledbackground issue

  • What is Particle Physics you wonder?

    Construct reveals the answers!

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David

Member since 21 May, 2007

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