KitsuSenpai's Recent Forum Activity

  • And now I'm confused

    Do you mean something like this?

  • Prolly want an int() in there.

    Oh thats right

    Multiplayer.PeerAliasAt(random(int(Multiplayer.PeerCount)))[/code:3kwvszz0]
    [b][EDIT:][/b]
    Nop i did not, i tested it, no need for [i]int()[/i] 
    [code:3kwvszz0]Multiplayer.PeerAliasAt(random(Multiplayer.PeerCount))
    Multiplayer.PeerIDAt(random(Multiplayer.PeerCount))[/code:3kwvszz0]
    These are working fine
  • For username just use PeerAlias

    Multiplayer.PeerAliasAt(random(Multiplayer.PeerCount))[/code:19bc7vrf]
    Did you read the official 4 Part multiplayer Tutorial provided by Ashlay? [url=https://www.scirra.com/tutorials/892/multiplayer-tutorial-1-concepts]Link[/url]
    This will answer most of your questions.
  • Looks fine for me, do you run the latest Construct 2 version and the latest graphics cart driver?

  • Take a random number between 0 and peercount:

    random(Multiplayer.PeerCount)[/code:3kvfwk9j]
    To get the PeerID of the random picked Player:
    [code:3kvfwk9j]Multiplayer.PeerIDAt(random(Multiplayer.PeerCount))[/code:3kvfwk9j]
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  • I would like to know if 2 step authentication like this or this would be possible in any way, that would it make really hard to steal accounts.

    [EDIT:]

    This and this one are even open source, so a plugin for construct would be a nice addition

  • Sure thing

  • Just make for the other line a New object. Its only rotating the object you say it should rotate.

  • So another question brought to you my noob me

    So, I'm trying to figure out how this works:

    I load a csv table using ajax, I can get info from the loaded table using rex's great plugin CSV and print it in the screen. So far so good.

    Now, I would like to feed the info found within a column using the plugin expression AtCol.

    At first, I figured out it would be something like this: CSV.AtCol("d") (Like I said, noob me )

    What am I missing here as info that I epically fail to see? Thanks in advance!

    The right syntax would be:

    CSV.At(3, 0)[/code:jn6cqnsv]
    3 is the Column and 0 the Row
  • Put the Helper in a Container with the Zombie (this is in the properties of the zombie object) and pin it to the zombie, than it puts a helper to each zombie

    Like that: CAPX

    The blue box is dragable, the button spawns blue box with helper

  • The pin Behavior is the right thing, you just have to set the orientation points of the lines on the rotating point of the box and rotate the box by setting its angle.

    Like this: CAPX

    [EDIT:]

    Here is a CAPX that rotates the blue square on touch within 90 degree.

  • Btw.: You can polish you project with this technique!

    Just add a new layer and set its properties to:

    • Background color - 0, 0, 0
    • Transparent - No
    • Effect - Screen
    • Effect - YOUR_EFFECTS

    This way, your whole layout gets a set of effects

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KitsuSenpai

Member since 20 Feb, 2015

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