KitsuSenpai's Recent Forum Activity

  • Hey, thanks for finding that example!

    That is awesome - the Screen Effect is the magic that makes it work.

    I was trying all kinds of complicated combinations of layers with different effects without much luck, but that example keeps things really simple. That will be very useful in the future!

    Sure thing

    If you use this blur effect, it looks even nicer

  • Sir? This is a very good idea!

    But DAMN is this complicated ... I just don't get how you done this

    My goal is, to have basically a mask, that blurs everything beneath it. The objects doesn't have to be dragable, but it would be a cool bonus when they are.

    [EDIT:]

    Found this, works very well for what i need to do! blur-mask-effect

    But thanks anyway for the help, you guys are awesome

    Here is a .capx with this Methode: CAPX (both objects are dragable)

  • Cool thx, I wait on you replay Meanwhile i try it myself

  • This would work, thx but when you have objects between the background and the foreground object, this solution would break.

  • Heyho

    First things first: I know how Construct works and how to use effects ...

    The question is, is this possible? And if yes, how?

    (Sidenote) This is only an example Image, the real thing is not isometric!

    [EDIT:]

    Found this, works very well for what i need to do! blur-mask-effect

    But thanks anyway for the help, you guys are awesome

    Here is a .capx with this Methode: CAPX (both objects are dragable)

    [EDIT2:]

    Btw.: You can polish you project with this technique!

    Just add a new layer and set its properties to:

    • Background color - 0, 0, 0
    • Transparent - No
    • Effect - Screen
    • Effect - YOUR_EFFECTS

    This way, your whole layout gets a set of effects

  • On android its nearly impossible, because everything is nearly opensource. it is super easy to rip your assets out off an android app. the only way to secure your assets on android is to encrypt everything, but this makes your game super slow ... like suuuuper slow. And you have to decrypt the assets when you play the game, but then you could just let the game open end rip the files from the temps, sry mate

  • A good way to make your assets a bit more secure on windows, is to export to NW.js and merge the nw.exe with the package.nw file. It will not make it impossible to decompile your assets, but it makes it harder. To do this, just run this cmd command in the game folder:

    copy /b nw.exe+package.nw YOUR_GAME_NAME.exe[/code:1bblzo80]
    Delete the [i]nw.exe[/i] and [i]package.nw[/i] files afterwards.
  • You have to export to NW.js for Windows, Linux and Mac Games and Windows Store for the Windows Store. For more Infos read this: Testing and Publishing

  • Heyho

    I could need some help with Javascript. I try to make a Relay-Server with Node.js & Websocket for my game with asynchrone multiplayer. Once i started with this project, i had very little knowledge about javascript and construct but im getting better. I made the same thing with the official multiplayer plugin provided by scirra, and it works reale good for a p2p dedicated server, but I would rather use the websocket plugin for various reasons. Could somebody explain me, how to code a Relay-Server with following functions?

    What the Server should do:

    • When the Client (right side) sends a message to the Relay-Server, the Server should relay the message to the Host (left side). After the Host processes the message, he should send a replay to this Client. The Client shouldn't send messages directly to other Clients.
    • The Relay-Server should have the ability to broadcast messages to all Clients

    What i already have done:

    • I already installed Node.js and downloaded the Websocket Library
    • I read the GitHub page of the Websocket Library
    • I watched some tutorials, but i didn't get it yet.

    What i need help with:

    Im learning reale fast and never had problems to find the right tutorials to improve myself, but im stuck und i need help with how to code these things.

    I would reale appreciate, if somebody could teach me.

    [EDIT:]

    So ... I now know, that I have to set an array on the Relay-Server and assign every user ,who connects, an unique ID to identify them ... the problem is, I don't know how. Would be nice, if the unique ID would be a 4 char ID like the one on the signaling server by scirra.

    So something like:

    Client sends encrypted Message to Server -> Server adds Unique ID and sends Message to Host

    Host sends encrypted Message with Unique ID to Server -> Server removes Unique ID and sends Message to that Client

  • Once you publish game with this plugin can you publish link/url or image here.

    Sure

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  • : Update your graphic card drivers.

    You apparently also changed the name of the plugin within the edit files, it is not supposed to be "Hasher", so who knows what other modification you may have applied to the original files. Try to get back to the original exact files and see if you encounter the same issue.

    Otherwise, it doesn't seem like an issue directly linked to the plugin, or to which I can do anything. This is inside C2's editor itself and the graphic card drivers update should help.

    • My Nvidia driver is allways on the latest - GTX 980ti rocks
    • I just swaped the Icon (deleted the original one, renamed the new one to "PluginIcon.ico"
    • I didn't touched the "edittime.js" file - no modifications - i gave only the Object another name (directly in Construct)
    • This problem is also present with the "untoched" folder
    • I doesn't have this problem with other 3th party plugins

    Maybe its a Construct related bug

    [EDIT:]

    I reverted back to Construct version 227 stable and the bug is present there also ...

  • I have a Bugreport

    Problem Description

    The last three Options disappear and appear on Mousehover in Actions menu.

    Observed Result

    Operating System and Service Pack

    • Windows 10 Pro x64
    • Version 1511
    • Build 10586.420

    Construct 2 Version ID

    • Release 229 (64bit)

    [EDIT:]

    I changed the Icon of your plugin for a better overview, hope you don't mind.

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KitsuSenpai

Member since 20 Feb, 2015

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