Try right clicking the tile and selecting "clone object type". This allows you to set separate behaviors and events to each individual sprite.
That is correct, but it is not what I am trying to do. If I did that, I would have to redo all the functions again. Is there a way to do the following?
Imagine a button and a selector.
When tile is selected->Save UID on a Global Variable
On touched button->Change animation frame of the selected UID