fadibitar's Forum Posts

  • 3 posts
  • Try right clicking the tile and selecting "clone object type". This allows you to set separate behaviors and events to each individual sprite.

    That is correct, but it is not what I am trying to do. If I did that, I would have to redo all the functions again. Is there a way to do the following?

    Imagine a button and a selector.

    When tile is selected->Save UID on a Global Variable

    On touched button->Change animation frame of the selected UID

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  • Hi!

    I am currently working on an RPG type of game.

    There is a grass tile that has 3 animation frames(Dirt, Planted, Harvestable). If I were to duplicate this tile, using a function on one will change all the duplicated ones too. I want the functions used to be used uniquely on the tile selected. Is there a way to do that(using families maybe)?

    Thank you!

  • Hi!

    I am trying to build a simple city-builder game.

    Is there a way to spawn an object on the X, Y coordinate that was just touched?

    Thank you!

  • 3 posts