EpicRaid's Recent Forum Activity

  • I'm thinking a safe area is the only real solution for this. Disabling gestures doesn't seem like a good idea nor do I think Android will allow it - in this case I wouldn't wish for it.

    I am wondering though.. how do I know how large these 'trigger areas' are? Other than trying out myself with trial and error. I tried searching for it but I couldn't find any results. Are these trigger areas set to fixed, or do they have a responsive width, and how wide would the width be in pixels/percentage.. that's the kind of information I'm looking for.

    If anyone knows, or has a link, thanks!

  • Well, I've never seen a platform game with a dog before. It's even kind of cute! I probably wouldn't play it myself - I assume it's meant for kids due to its innocent character and display - but I'm sure a few generations younger would like it!

    I especially love the last 'outro' part of your gameplay movie on Steam. You kept it perfectly fun, cute and innocent. You definitely have skill with animation and character display, keep it up!

    One thing though; it seems to be all and only about running over and across obstacles/platforms, is it an 'auto-running' game only? I wasn't sure about that if you could control the character.

    I mean, you could make much more of a 'Little Dog Bob Adventure' game if you could control the dog more. You know, turn left, right, enter kennels to go to another or sub level, dig pre-dug small holes further out and go into an underground tunnel, or find enough dog biscuits to transcend to the clouds (bonus level). Maybe even a 'boss' level where you must sneak past a mean dog, and/or find the dog whistle that'll scare it off so you can enter the 'big' kennel and go to the next level.

    And on the final level, find his leash so his 'boss' will come by and finally take him away. You could save different fellow dogs in or at the end of the level from a cage that the boss dog guards. Doesn't have to be a dog only game, you could also save pet cats, birds, mice, etc. For example, after freeing the bird, you must follow it and not lose track while overcoming obstacles.

    I understand that I suggested this with Mario-esque gameplay in mind, I'm not exactly experienced with creating platformers but I'm sure you get my drift; there's so much more you could do with this concept. Or save it for a second title catered to a bit higher age group: 'Little Dog Bob: Adventure'. I suppose anyone could make a game with these ideas, but you already have a concept, the drawing/animation skills, and got accepted onto Steam thus giving you a foot in the door.

  • You didn't give anyone even a glimpse of your game, you want us to provide you feedback for free AND you're asking us to do something as outrageous like signing an NDA? We don't even know you!

    What you're asking is way too much. I suggest you create some sort of demo, post it here so people can play and give feedback without having to jump through hoops. And if you're really worried, you can sitelock it to your own domain.

    Best of luck!

  • I finished a game where you basically only do a lot of swiping. Today I decided to test it on an Android tablet, on a browser. And it occured to me that the game doesn't work well in combination with a tablet.

    When you swipe the far left of the screen to the right, it goes back one page, forward when swiped on the far right. And then there's the bottom swipe which leaves the browser app altogether. The top swipe isn't a problem because you won't go there since the navigation bar and tabs are there.

    So, how do you guys deal with this? For now I can only think of a 'safe' area where you can swipe. But I prefer to apply this to tablet devices only, although I'm unsure if that's possible?

    Also does this behavior also work like that on Android phones? Since I don't own any, I'd be greatful if you could tell me.

    Of course another solution would be to pack it into an app, though I was thinking of licensing it to a HTML5 publisher, so it probably needs to be a browser game.

    Thanks!

  • "My keyboard keys wert stolen by stealthy garden gnomes! No wonder thou wert victorious!"

    I shalt abdicate.

    But seriously, thanks, I didn't know about holding shift as an extra key. As with many things in Construct, you have to figure a lot of things out on your own and sometimes that's frustrating! Hence jump to the forum..

    If anyone wants to know more, the keyboard shortcuts here:

    construct.net/en/make-games/manuals/construct-3/interface/keyboard-shortcuts

  • Hi,

    Is there a way to zoom in/out with ctrl + scroll from 100% to like; 90, 80, 70, etc. instead of 91, 83, 75, 68. The current steps don't make any sense! Why would you implement it like that and why isn't it fixed yet after FIVE years of C3? I just want to quickly go to 50% for example with ctrl.

    Also, a button to go back to 100% would be better, double clicking the percentage isn't intuitive at all, had to accidentally stumble upon this in another topic. Perhaps a small magnifying glass button would do, where you can also select other zoom levels that actually make sense!

    Sometimes I don't understand why these little things aren't there, sure you can right click > View > Zoom in/out, but why does the C3 team make us jump through these annoying hoops while you could make it so much simpler and more accessible.

  • Lots of issues here don't seem to get any replies from the staff. Which could only mean they just don't care. I mean, what's the point of having a sub forum about website issues if they don't even look at it?

    Or is this yet again one of those 'let the community figure it out because it will be cheaper' cases.

  • Do you still have this issue? It works fine for me though, I also use Google Chrome, Windows 10. I do use some type of ad blocker, but it still works fine.

    I'm not sure how 'old' your Google Chrome version is, if it's the newest, then you could look into other extensions you've installed. Some ad blockers for example could block scripts too aggressively.

    So disable the extension(s), reload the page and see if the problem persists.

    I'm not C3 staff but maybe this helps.

  • Hey yeah you're right! Weirdly enough, my own project works fine now as well. I didn't change anything. I tested on iPhone 7, Safari browser. I don't know what went wrong, my apologies!

  • Hey dop2000, I tried your example on my phone, but I can't move/use the thumbstick. I tried tapping the screen a few times and adding an extra layout before it, but it just won't respond to touch input. Buttons and such that I added work fine, but your example only works with mouse input. How to fix it?

    Thanks!

  • If I resize the window (not tab) when previewing the game, close it and preview it again, it remembers its previous resized state. Is there a way to reset that so it previews the exact viewport size again?

    Odd that I could not find this anywhere. I'm using Google Chrome.

    Thanks.

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  • I can't be the only one who finds the dropdown menus infuriatingly annoying!

    I often have multiple tabs of Construct 3 pages open, why are they dropping down on hover and not on click?

    Select another tab, BOOM giant drop down menus fold out as you try to navigate down, can't read the top content, have to move your cursor AROUND the menus else they'll stay active.. and this is the case EVERY time you switch tabs. C'mon guys don't tell me you thought this was the best way to make a menu?

    It wouldn't even be so bad if they weren't so huge.

    Or does someone know of a Google Chrome script or something I can use to block the on hover menus on the Construct website?

EpicRaid's avatar

EpicRaid

Member since 13 Feb, 2015

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EpicRaid has 17 followers

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