Lasmelan's Recent Forum Activity

  • Sit back and watch. The 100 million downloads will flow automatically.

    Seriously though, you would have to market really, really hard for such amount of downloads. Settle on smaller goals first, tell people about your game (but not in a spammy way), contact YouTubers, and first of all, make your game great!

  • Same thing. My game was halfway to top 100, and then it got Greenlit out of the blue. Well, not really - I have added my game to a bundle a few days before that, and published a demo version. So I think Valve looks at the game's activity and how much the developers actually care. Plus, they might have liked the game generally.

    The problem I see is too many games getting into Steam nowadays so it's becoming more like Kongregate - people don't have any guarantee their games will do well or even be noticed. I guess that Greenlight was once proof of a game's good quality, but now devs have to assure their games are good.

  • Update: I think I just got why the screen was blurred using letterbox scale. The NW.js window is bigger than 800x600, which is the game's size. I don't understand why though.

    Can we expect an update to this plugin compatible with SDK 1.38 soon?

  • I'm using Browser object in my game to switch between fullscreen and windowed mode. If I set the mode in "request fullscreen" to stretch (letterbox scale), I can enter fullscreen without any problems. But when I switch back to windowed mode, my game's position is off, and part of it isn't on the screen. The only solution I've been able to find is set the mode to Centered, and set "fullscreen in browser" to letterbox scale. But if I do that, my 800x600 game looks blurred. This is very important in my case, since I use pixel art graphics. Do you know any solution to this problem? If not, I am probably going to report the blurring bug and hope to get it fixed.

  • Sure, PM or email me.

  • Hello. I'm developing a multiplayer card game where all the cards are objects synced by the Host. After a round ends, all the players disconnect from the server and log in again. But sometimes when the players log in and move to the game layout, the cards from the previous game seem to stay instead of disappearing (even though it's a different room). This also leads to some problems, including all the cards being revealed when they shouldn't be. This caused me to force re-loading the page after playing a round. What might the problem be in? Thanks.

  • Shuttle Siege - Light Edition has come out! You can play it here, here, or here.

  • Shuttle Siege has been featured in Groupees' recent Greenlight bundle! Check it out here.

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  • rexrainbow

    For some reason disabling auto-play seems to work for some videos and not work for others. I've tested it with different videos, didn't see any order in which ones work.

  • rexrainbow

    I only installed the plugin yesterday, and I updated it just now, but the video is still auto-playing. My workaround is muting the video and pausing it after 2 seconds (if people want to watch it, they will), but it would still be nice to fix the bug.

    Do you think the layer problem is caused by Construct rather than the plugin?

  • Also, I just wanted to point out that a global YoutubePlayer object doesn't work very well when switching between layouts. For example, the initial layout with this object contains 3 layers, and the video is on the top layer. Then I switch to a layout with just one layer. If I come back to the initial layout after that, the video object switches to the first, bottom layer. And there is no action "Move to layer" for the object. I had to create 2 more layers on the level I switch to, just for this.

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Lasmelan

Member since 12 Feb, 2015

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