Lasmelan's Recent Forum Activity

  • Still available!

  • After having been inactive for quite a while, I am available for more offers! I have also updated my portfolio. Please, no offers for "exposure" or "experience" - I will only accept paying offers.

  • I will definitely try out Photon, thanks. Do you guys know if they charge for usage of the plugin, or just their servers?

  • Bump - I'm sure many developers who are serious about developing multiplayer games in C2 want to know this.

  • Hello everyone. I'm interested in alternatives to Construct 2's built-in multiplayer system. As many of you know, the current system has its downfalls:

    It has limited support. WebRTC is, at the moment, only supported by some browsers and mobile systems. This doesn't make it completely unusable, but still, if it supported more platforms, it would be a lot better.

    It is unreliable. In the process of developing my multiplayer games in Construct 2, I have seen numerous instances of people who could not connect to a game, or who were kicked out of a game the minute it started. These people could run many other multiplayer games just fine. This is clearly a big problem.

    Its functionality is limited. As good as the plugin is for basic multiplayer functions, it is not great in terms of features. For example, its peer-to-peer system makes public games hard to host. Also, (as far as I know) no information about an open room is available to players unless they are in the room. Thus, the system requires workarounds to be effective.

    I have looked at Photon as an alternative system, but their prices are way over-the-top for an average indie developer with no funding. I also know multiplayer systems using Firebase exist, but nothing about them or how to create one.

    If you happen to know a good alternative, I'd love to hear about it. Thanks.

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    For the program itself - definitely buy. Maybe a subscription for extra services.

  • Shuttle Siege is now on Steam! http://store.steampowered.com//app/519020

  • Again, it kind of works, but it's important for me to keep the dimensions of the game, as it is pixel art. Plus, I don't think the offset was supposed to happen in any case.

  • Problem Description

    I'm using Browser to request fullscreen (letterbox scale). My initial "Fullscreen in browser" setting is set to "off". When I switch back to windowed mode (cancel fullscreen), the project is moved so that only part of it is on the screen, the rest being black space. If I set "Fullscreen in browser" to letterbox scale, though, my game looks blurry when I run it, because for some reason the window size isn't 800x600 as I set it to.

    Attach a Capx

    Capx

    Description of Capx

    A very simple project confirming the bug, with one sprite to show the offset.

    Steps to Reproduce Bug

    • Run the project and press space bar, switching it to fullscreen.
    • Press space bar again, switching to windowed. The project will look differently from when you first ran it.

    Observed Result

    The layout is at an offset and zoomed in, as the sprite confirms.

    Expected Result

    The layout should go back to the way it was at first.

    Affected Browsers

    Only NW.js. On IE the project wouldn't switch to fullscreen at all, but I am sure it is unrelated.

    Operating System and Service Pack

    Windows 10 Home, version 1607.

    Construct 2 Version ID

    Release 239.

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  • I really need to fix this problem, since my game should look well in windowed mode and be able to switch to fullscreen. Does anyone have an idea of what's going on?

  • rexrainbow

    It seems like I found a bug in the Authentication plugin. I choose "on deleting user error", it gives me "on sending password result email error".

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Lasmelan

Member since 12 Feb, 2015

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