Skejay's Recent Forum Activity

  • igortyhon

    The APK that I posted previously is the APK that slows down and crashes on a few Androids that I have access to.

    That is a genuine example, there's no point in posting anything more complicated than that.

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  • Hmmm, that is weird. I am having this issue with multiple phones. Could we be using different export settings? Here are mine:

  • I have narrowed the issue down to it being my project settings below:

    Even if I use an empty project like the one attached below with those settings and export for 7+ Android versions, my debug APK slows down and crashes after about a minute on an Android phone. I have only experienced this with the R364 version.

    I am unaware of anyone encountering this and already reported it as a bug or does someone need to report it?

    https://www.dropbox.com/scl/fi/e0p66u5tcal294i9ing8s/empty.c3p?rlkey=63oclbmkhynypxu5ged36qsja&dl=0

  • Hi,

    After this new release, my app is crashing on my mobile phone shortly after opening it. If I copy over all assets and code to a new project and use an older version for example r360 to export a new APK then I have no issues.

    Is anyone else experiencing this?

    Thanks in advance.

    Tagged:

  • Adjust the ball collision correctly.

    Sorry, I forgot to change it in the "Demo project" I am using circle collision in my original project.

    If I change the collision to a circle and adjust the angle from -4 to -3 in the demo, you can still see the ball sliding and not bouncing off the wall.

    https://www.filemail.com/d/easnwnsxiidmydy

  • I remember running into this issue a long time ago. I think it's an inherent problem with box2d at low speeds.

    Iirc it can be mitigated by using higher resolutions/sizes and downscaling, resulting in relatively higher speeds while visually remaining the same.

    Apologies I am quite new to Construct, I don't really understand what you mean. I have created a quick project with the values and resolutions that I am currently using. I hope this can make it easier to understand the issue I am having

    https://www.filemail.com/d/mdeaqxeljxnwdes

  • Hi,

    I have noticed that if an object has roughly 40 velocity then the Box2d engine completely nulls the value and the ball ends up sliding beside the wall instead of bouncing off as attached in the GIF.

    This has been made purely with Physics and events, if velocity x/y > ~50 then it does not get nulled, is there a way to disable this?

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Skejay

Member since 22 Jun, 2023

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