aquadijoib's Recent Forum Activity

  • bump!

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  • Hi,

    I would like to have more than one type of intestitial ad in my app. The Admob plugin can only be added once though and it is only possible to have one ID at the moment. Maybe it would even be helpful to have an action for changing the ID at runtime.

    Is there any way this can be achieved/added?

    Thanks!

  • farfetchd83,

    You can find it in the window where it shows that the build was successful. To open that window you have to click on the little "i" - icon which is shown in the android build tab when the build is complete.

    I hope you can find it

  • Thanks rexrainbow!

    After installing the firebase apiv3 it works now.

    I have one question though Can you tell me how to set up the facebook login with the authentication plugin?

    I don't know where I get the access token and if I need to add the facebook plugin too.

    Thanks again!

  • Hi,

    I'm currently testing the firebase plugin from rexrainbow . The plugin doesn't work as I only get this error message when starting the preview.

    Is there something I could have done wrong? I actually just imported the plugins Firebase Core, Auth and ItemTable in a empty project and it still crashes.

    This is the error message I get:

    Javascript error!
    TypeError: window.FirebaseAddAfterInitializeHandler is not a function
    http://localhost:50000/Rex_Firebase_Authentication_plugin.js, line 56 (col 9)
    
    This may be a bug in Construct 2 or a third party plugin or behavior - please report it to the developer following the bug report guidelines. Subsequent errors will be logged to the console.[/code:ifv7eows]
    
    Any help is appreciated!
    Thanks!
  • I actually never used the Alpha and Beta functions yet. I'm currently just publishing it right away after I finished

  • Thanks for your reply!

    My App is showing up in the Play Store now about 30 hours later. An update that I just made took only about 2 hours to be available. 2 hours are okay but 30 hours exceed even their time limit. There definitely seems to be an issue.

  • In my example just set the variable for the angle on the circle to something between 0 to 360 degrees. You can do it like this:

    Every tick

    • Add 1 to Variable

    If Variable is > 360

    • Set Variable to 0
  • This is an example I made a while ago.

    You can use the slider on the Bottom in this example to move a box along a circle.

    I hope this helps!

  • Hi,

    I know that this probably isn't the right forum, but I would like to know if someone already experienced a similar problem.

    I uploaded my second App to the production phase in Google Play yesterday. It took about 12 hours for it to show up as published, but even then I couldn't open it with the provided Play Store link.

    I updated the App again and now about 3-4 hours later it was updated. But still no way to open my Store Entry.

    The last time I published something to Google Play, it took about half an hour and I could open it with the Link.

    Does anyone know if this is normal or what could have gone wrong?

    Any help is appreciated!

    Thanks!

  • I made this Checkpoint Example CAPX a few days ago.

    When you move the player over the red boxes in preview, the last one you reached is always green. When the game is restarted, the player will spawn next to the last active checkpoint. So it should be exactly what you're looking for.

    I you have any questions about it feel free to ask!

    I hope I could help!

  • Thanks xmnboy for your info,

    I tried moving the project files to a different (completely empty) drive. After I selected all the image files in the package assets I tried building it and got the same error again:

    ERROR (-7) from "client:upload-manager": Error in zipping package asset files: : File not found: E:/SmartWebRadio(mobile)/www/E/SmartWebRadio(mobile)/package-assets/app_icon_96x96.png Error at new ComponentError (C:\Users\user\AppData\Local\Intel\XDK\xdk\core-modules\public\component-error.js:17:1122) at makeError (file:///C:/Users/user/AppData/Local/Intel/XDK/xdk/components/client/upload-manager/upload-manager.js:17:170) at getComponentError (file:///C:/Users/user/AppData/Local/Intel/XDK/xdk/components/client/upload-manager/upload-manager.js:17:265) at file:///C:/Users/user/AppData/Local/Intel/XDK/xdk/components/client/upload-manager/upload-manager.js:17:22849 at _rejected (file:///C:/Users/user/AppData/Local/Intel/XDK/xdk/node_modules/q/q.js:844:24) at file:///C:/Users/user/AppData/Local/Intel/XDK/xdk/node_modules/q/q.js:870:30 at Promise.when (file:///C:/Users/user/AppData/Local/Intel/XDK/xdk/node_modules/q/q.js:1122:31) at Promise.promise.promiseDispatch (file:///C:/Users/user/AppData/Local/Intel/XDK/xdk/node_modules/q/q.js:788:41) at file:///C:/Users/user/AppData/Local/Intel/XDK/xdk/node_modules/q/q.js:604:44 at runSingle (file:///C:/Users/user/AppData/Local/Intel/XDK/xdk/node_modules/q/q.js:137:13)[/code:17emcsi1]
    
    So it actually doesn't have anything to do with spaces in my path because the drive I used was completely empty and only had that one file in there. Right?
    After that I renamed the file path in the .xdk file in my project folder like this: "relPath": "package-assets/app_icon_96x96.png",
    I did this with all the files and got the build finally working 
    I hope you find the problem that is causing this error 
    Thanks again for your help!
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aquadijoib

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