Hayes2D's Recent Forum Activity

  • Hi, just working on adding in app purchases to my game using the cranberry cordova-iap plugin.

    I'm able to get it to purchase the product, though I can't seem to get "on purchase product succeeded" to trigger. Has anybody else found this issue? If so, have you been able to fix it?

    I should also note that this issue is on iOS.

    Any help or suggestions would be fantastic!

    Cheers

  • Sjryan It should be on the intel XDK side, though I only export with the cordova CLI so I don't know the specifics.

  • janlindso This is only speculation, but it does appear that come September (new iOS and safari releases) safari will support webRTC.

    Check out this article for more information: https://thenewdialtone.com/webrtc-in-safari/

  • mars1985 I'm a while off submitting still but it looks like your best option is to turn iCloud backup off. You can store as much information locally as you like.

    I can't remember how to do it exactly, though I believe it's a preference in the config file, a quick google should point you in the right direction.

    6mb does appear a little large for just a couple of strings so there might be a bug there. Either way, turning off iCloud backup/storage will do the trick.

    Best of luck releasing your game! You'll have to pm me when it's live.

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  • Thanks R0J0hound it looks like ray-casting is the key. A Quick google came up with this tutorial by sqiddster which I think will do the trick: https://www.scirra.com/tutorials/902/li ... raycasting

    Granted, I can't make by mind up how performance will be operating with multiple enemies using 2-4 (4 to create a closed gap) of these. It will be fun to play with either way!

  • horoblast No worries, it's not a pressing issue. It's just out of curiosity =]

  • horoblast You might want to try the capx. I believe you have the wrong end of the stick.

    I've made a visual representation of the line of site behavior and I'm looking to improve it.

    In essence, I'm attempting to re-create this: https://twitter.com/JoeGribbs/status/701924446429437952

  • Hey follow tinkerers!

    I've been working on a visual representation for the line of site mechanic. My take is to create two lines at the same angle as the LOS angle and change the size if the line is/isn't colliding a wall.

    Here is the .capx where I have built this: https://www.dropbox.com/s/hlulm66qypu3j ... .capx?dl=0

    What I'd love to know is if anybody has any ideas for tightening up this system or even a different way of doing it.

    This isn't for any planned projects, its just a bit of fun!

    Cheers,

    Rob

  • mars1985 I've not actually noticed any issues with sound and chartboost vids, even when we had all that drama before the ad sounded fine. The only thing I think I'm doing different is using the CLI + cordova instead of the intel XDK.

  • mars1985 Yeah, its around $5, but the cranberry plugins are more than worth it. I've not field tested chartboost so I can't talk about it financially (though enough people have done) but as for functionality it works fine.

    I should also note that I've only ever used their video ads so I can't comment on banner ads.

    The only one I can't recommend is admob, you really might as well not bother if the goal is profit. (Field tested with GATE)

  • gingpete Yeah, it sounds like a different issue. I'd probably advise sticking it in the how to forums for now as it sounds more like something your doing wrong. If you are able to attach a .capx that demonstrates the issue I'm sure you'll get your answer!

  • gingpete retracting my previous statement, it doesn't sound like the same bug, it might be something your doing incorrectly your side. Have you included .m4a versions of your music? I've never run into any file size limits myself.

    Also, music isn't perfect in that it will only begin playing on touch end. Consider it like queuing up the sounds with the construct 2 actions instead of it playing. There are a couple of work arounds such as playing the music silently on a loading layout first. Still experimenting on the best option, though it's also different for most games.

    is a stable release containing this audio fix planned any time soon? Thanks for all the help!

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Hayes2D

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