Hayes2D's Recent Forum Activity

  • haha fair play. I can make you a new one if you like. Send me an email/pm if your interested.

  • gyan333 I'm afraid not as most of these are owned by clients.

  • Hi,

    I'm a 2D game artist with 4 years experience, and I'm currently available for freelance work.

    I have experience in:

    • Game art
    • Animation
    • UI/UX design
    • Concept art/illustration
    • Graphic design

    My portfolio can be found at: https://0hayes.carbonmade.com/

    If you have any questions please feel free to email me at: rhayes.art@gmail.com

    Thanks,

    Rob Hayes

  • In that case I shall have to check if it works in an older release of construct (a stable one for example). Hopefully pin down the cause for this.

    As the plugin is 3rd part a doubt it's really Ashley's place to work on a fix. Still waiting for cranberrygame 's response on the issue.

    Anybody else having an issue with "on purchase success" triggering in the cranberry iap plugin?

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  • Think of it more like a grid. What your randomizing is a chosen cell in that grid. For example, randomize a round number from 0-10 then x it by 50. It would look something like this round(random(10))*50. That's if my maths is correct anyway.

  • If I remember correctly, it's not that it doesn't load, it's because music requires a touch gesture on the current layout to play. Unless it's already playing of course. It's sort of a bug, but more a workaround for a bigger bug.

  • Correct me if I'm wrong but pre-loading music just doesn't work. Instead what you want to do is "pre-play" any tracks you would like in to play in the previous layout. Give them the tag "loading" for instance and set their volume to -100. Then simply stop them playing when the normal version starts to play.

    I should also note that setting the volume of two tracks doesn't seem to work on iOS. Instead you should change the playback rate to 0 to accomplish the same thing.

    Hope this helps!

  • As a quick guide to sprite and tile sizes your best using binary numbers. 16x16, 32x32, 64x64 etc. You'll find that most pixel art games will use one of those.

    One benefit of this is when you use tiles, just make them/the layout a binary number (512x1024 for instance) and you won't be left with any gaps at the edges.

    As for window size, I just stick it to scale outer and again use some binary numbers. I also advice using equal measurements (128x128 for instance). Think of it more like zooming a camera

    My go-to setup these days, at least for rapid prototyping is:

    • 16x16 grid for sprites and tiles
    • 128x128 for window size
    • 1024x512 for layout size

    Obviously, the bigger you go the more detail you require. That's why I'm a fan of 16x16 for prototyping.

    As a final note, try to NOT scale your pixels. Keep everything to 1 square to 1 pixel where possible.

  • In project settings > Sampling, change it from linear to point. That will prevent any anti aliasing. Hope this helps!

  • rjblueskies and HZGaming it appears we're all having similar problems with the cranberry iap plugin. I've messaged Kwon, the developer of the plugin and he's working on testing the issue.

    Mind me asking what version of construct you are all running? I'm currently on the latest beta release (r224)

  • Anybody successfully using iap's on iOS with this plugin or even a different plugin?

    cranberrygame are you able to confirm if this plugin still works?

  • To update, I've also spotted a couple more issues:

    It all seems to be working itunes server side, as when I attempt to re-purchase the item, it displays that I already have it. This is even true if I consume the product (which might mean that consume product isn't working either).

    I've also attempted to restore the purchases with no further luck. Again, "On restore purchases succeeded" doesn't appear to trigger.

    I'm exporting for cordova and wrapping with the cordova CLI . Is this the correct cordova plugin? https://www.npmjs.com/package/cordova-p ... ayment-iap

    I should also note that this is being done on iOS (iPhone 6 running iOS 9.2).

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Hayes2D

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