Hayes2D's Recent Forum Activity

  • alextro not what I was after, but that's still really handy as I'm after doing a couple of things like that for play stats.

    What I'm after is a way to automatically create the floor patterns from a pre-made designed instead of right now where I'm using the creat object action. Don't think it's doable but I was just after some theories. It's just to speed up workflow tbh

    Cheers!

  • Just added Super Tower Escape to the arcade! https://www.scirra.com/arcade/adventure-games/super-tower-escape-prototype-359

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  • I've just finished working on the random floor generation (using pre-designed layouts) for the Super Tower Escape. http://www.newgrounds.com/projects/games/868367/preview

    It works smoothly without bugs etc, its just I want to add a fair few pre-designed sections and with the method I'm using at the moment. Well, it will take a while.

    The method is to place the tiles/assets manually. Then I add the coordinates for each sprite under a variable. I then copy that variable (via debiging) and paste it into word as a reference for that design.

    Next I add a "create object" event with each asset manually so when that design is chosen it will make it on the correct floor.

    Here's a link to the capx so you can get a better idea of what I'm doing. https://www.dropbox.com/s/uxfi81x659915go/SuperTowerEscape%20Prototype%201.capx?dl=0

    What I'm wondering is, could I speed the process up? Right now it takes a fair while to add each object manually especially when I'm able to set the coords of them in a variable. For instance, is there anyway of taking that variable and doing it automatically?

    Thanks for any help/ideas!

  • Super Tower Escape!

    Check out the prototype so far: http://www.newgrounds.com/projects/games/868367/preview

  • The Super Tower Escape prototype is almost complete!

    http://www.newgrounds.com/projects/games/868367/preview

    The mechanics behind the random floor generation are all in place. Now each floor is built from a randomly selected layout. For now there are only 3, but the idea is to have allot more in the final build and each tower will have its own theme/mechanic focus.

    Coin counter! How many coins can you collect before you pop? Though the final goal will be to escape the tower, for now it gives the prototype a goal.

    Sfx/Extra polish. This is no way near how the final game will look but I wanted to give the prototype a little more polish as adding the coin counter just made it feel much morel like a game so why not make it look and sound like one!

    Next on the list is to design the final look, I’ll post up some designs when I have them.

    For now, let me know what you think about how it is and where its going. Any help/advice is always appreciated.

  • Small update big progress!

    Got a very rough prototype for spawning pre built floor sections in super tower escape. Not got a preview ready yet, though by tomorrow I should!

    Also made some quick test assets so it was a little nicer to look at

  • Collision bug fixed thanks to LittleStain and jobel http://www.newgrounds.com/projects/games/868367/preview

    Next step is to prototype the randomly generated sections!

  • Works like an absolute charm. Thanks so much!!

  • That makes sense, the % that it jumps with the lerp becomes enough to clip through a wall when the WaypointX and player.X become so large. I'll also give custom movement an experiment too as I've not tried it yet. Though it doesn't work with solids does it?

    Thanks again, hopefully I'll have this nailed soon!

  • Thanks jobel LittleStain that's fixed everything but the wall jump issue. I've made a quick gif: http://i61.tinypic.com/1zd7iq9.gif

    Really have to time it right for that to happen mind you but its still possible. Though it does only work when I move the mouse off the screen so possibly only accepting an x coord between a certain size?

  • jobel Ah that good, I'm not just going crazy then haha.

    The camera is because I want to experiment with a more active camera that shows more in front of your flying up and more bellow if your flying down. Just not got around to playing with it yet.

  • jobel Dare say I'm flattered! Did you not notice that if you hit a horizontal ledge just right you can either stick to it or be shot up? Maybe I'm noticing it more because I've tested it so much but its still happening.

    Were you on mobile or desktop btw? Noticed it more on desktop myself.

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Hayes2D

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