The Super Tower Escape prototype is almost complete!
http://www.newgrounds.com/projects/games/868367/preview
The mechanics behind the random floor generation are all in place. Now each floor is built from a randomly selected layout. For now there are only 3, but the idea is to have allot more in the final build and each tower will have its own theme/mechanic focus.
Coin counter! How many coins can you collect before you pop? Though the final goal will be to escape the tower, for now it gives the prototype a goal.
Sfx/Extra polish. This is no way near how the final game will look but I wanted to give the prototype a little more polish as adding the coin counter just made it feel much morel like a game so why not make it look and sound like one!
Next on the list is to design the final look, I’ll post up some designs when I have them.
For now, let me know what you think about how it is and where its going. Any help/advice is always appreciated.