Flump's Recent Forum Activity

  • Just joining in on the Xbox development discussion. My game is approved, and I'm accepted in IDgws@XBox. Trying to sift through the documentation figuring out how to do the actualy publishing. It is not intuitive whatsoever, if anyone has gotten further I'd love to chat.

    I'm in a similar boat, been approved on IDgws@XBOX but am not aloud to publish as I don't have live integration.

    Still trying to figure out a way to get my C2 game to trigger Xbox achievements.

  • Hey everyone,

    Just wanted to stop by to say the leaderboards are now live if anyone's up for some competition <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://store.steampowered.com/app/407940/

  • Hey everyone,

    Just wanted to stop by to say the leaderboards are now live if anyone's up for some competition <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://store.steampowered.com/app/407940/

  • Wow the game looks fantastic!!

    Thank you

  • can you recommend a steam alternatives

    so we can publish PC games with no fees ?

    The only real alternatives I can think of are itch.io, the Construct 2 store, gamejolt, Kongragate and new grounds.

    But they don't really compare to steam TBH. Most of the big market places use steam key as well.

    Other than the greenlight fee steam is free to publish, so it's a pretty good deal.

  • This time last week I finally launched Hyper Bounce Blast on steam.

    It's been a very hectic but fun post release. I haven't checked sales yet but the reception has been really good so far.

    Here's a link to the steam page if you want to check it out:

    http://store.steampowered.com/app/407940/

    Everyone in the C2 forums has been really great and helpful.

    Also, I've got a bunch of leftover keys here, if anyone wants one drop me a DM or email at flumpstudios@gmail.com

    Thanks again

  • This time last week I finally launched Hyper Bounce Blast on steam.

    It's been a very hectic but fun post release. I haven't checked sales yet but the reception has been really good so far.

    Here's a link to the steam page if you want to check it out:

    http://store.steampowered.com/app/407940/

    Everyone in the C2 forums has been really great and helpful.

    Also, I've got a bunch of leftover keys here, if anyone wants one drop me a DM or email at flumpstudios@gmail.com

    Thanks again

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  • > jobel

    > Thank you. I understand your concerns about a regular update of the plugin. The new code has some flexibility on windows (a plugin for nw14.0 works well with nw14.5)... but it's a lot of time spend to rebuild and fix the plugin each nw.js/chromium change.

    >

    sure.. each change would be too much.. but you could consider "locking in" at a good stable C2 version and NW version. Then update on major changes to C2/NW. Anyone dependent on NW is used to being stuck on one version for a long time.. I'm still on NW 0.10!

    btw would this include Steam achievements?

    I second this, think it's a solid idea.

    I'm still on NW 0.10 too as it still seems to be the fastest version and allows for greenworks.

    Can't wait for this plugin so I don't have to mess about with SQL servers for the leaderboards.

  • Hyper Bounce Blast is finally out on steam!!!

    http://store.steampowered.com/app/407940

    Can't believe it's out, sooo nervous now.

  • Flump

    I suggest you to not postpone the release of your play...The plugin will be available shortly after your release (maybe soon before but I'm not sure for now).

    You can already prepare the trading cards (no need plugin for this) (I recommend a 30 minute drop rate) and any success you want to add

    I try to make the integration of the plugin as simple (and fast) as possible for a quick update

    Awesome, thanks for letting me know

    Yeah, trading cards and Achievements are all set.

    It was just the leaderboards really...but they can wait until after release.

    Thank you again for letting me know

  • Hey man!

    It's amazing seeing how well this is coming along.

    Do you have any idea when you'll be releasing the plugin?

    I have a game releasing on Steam on the 28th of May and I'm wondering if it's worth holding it's release a little to include steam leaderboards.

    It's an arcade shooter so it would be perfect.

    Again, amazing work man!!!

  • Oh wow!

    You're really going for it with this. Amazing stuff

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Flump

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