Allen T's Recent Forum Activity

  • 'Fry Me Omelettes' has a teaser now!

    Not the best video in the world, but please do enjoy.

    Also, my game demo will be hosted on the game's offical website starting on August 1, come visit!

  • Teaser video is near complete, you'll be able to see it soon.

    Here's some of the footage.

    (It couldn't be any simpler sequences, but then again-- it's just a 'teaser'!) <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Updated 7/23:

    Here's the link to the video.

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  • Needing more time to prepare for the next demo and website, I have to postpone the release to another week later.

    Also, even though the demo not even near complete, i'm now making a simple 'teaser' trailer to draw more attention. (Just started only, WIP screenshots may be posted here later)

    This is the announcement banner.

  • Working on the 'Fillings'. (please excuse the low quality GIFs here.)

    On the left showcase how filling 'bits' can merge into the egg.

    Obviously not the best frying on the right. It can looked REALLY good if done well.

  • Beautiful artworks and splendid physic mechanism. Exciting!

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  • Here's the "advertising board" for this upcoming demo release! Cheers!

  • Hello, Nixel ! Glad you like my style! I see you have unique alien platform game as well, keep up the good work!

    Well yes, all critics have their own ways of criticizing , as well as different preferences for food. Some like it strong flavored, some don't, and some don't even care at all!

  • Some new screenshot.

  • After months of development, The egg frying simulation game-- 'Fry Me Omelettes'...

    is now ready for 2nd demo release! (pre-beta version)

    The date of the demo release is confirmed at JULY 25!

    Comparing to the 1st alpha demo on April, The 2nd demo (pre-beta) will be showing most improvements out of the graphics & some gameplay mechanics.

    Major additions to the game are listed below: (as till current version 0.48)

    • more egg variations
    • fillings
    • topping area (or dressing zone)
    • flashing headlines
    • menu interface
    • winning animations
    • options
    • item name showing
    • visual & taste critiques
    • 'rejection time' in judging panel system
    • sounds effects & music tracks (draft only)
    • "ace" & "pass" points (winning points)
    • unlock item system

    Now here are some important features needed to be introduced:

    Random Mode (default)

    The pre-beta demo have only 1 gameplay mode-- the random mode. Mostly you'll have no restrictions at first: a full 5 minutes time and you're free to cook anyhow. But due to more 'play-counts', you're getting random restrictions. Sometimes you get only 3 even 1 minute cooking time, sometimes you need to cook certain types of egg/omelette, so it'll be challenging.

    Fillings & Toppings (dressings)

    There can never be 'omelettes' without them. Fillings can be found around the kitchen platform now, but first you have to 'unlock' them by winning points. After you're done cooking, you'll enter the "topping area" to apply toppings before serving to the critics. Only 2 types of fillings & toppings are available in the pre-beta release.

    Enhanced Critic System

    The unique judging panel's now got even better! The critique mechanism had splitted into 3 steps:

    'Visual critiques', 'Rejection time' & 'Taste critiques'. After the first visual critiques, critics can either reject their dishes, or continue to judge by taste. On the verdict, the critic will give you either Yes ("O") or No ("X"), it functions like the popular 3-stars rating system.

    The Ham/ No Ham Toggle

    This is an important element for those who might refuse any pork/ham in the game. There is now an option to toggle off ham, so you can play the game carefree without the existence of any pork/ham.

    Note: Snouty Plays is humbly respectful of one's choices of food, any misconception or offence to one's personal/cultural/religious preferences is purely unintentional.

    Some key features like the 'Egg look', 'Records' & 'Achievements' will not be included in pre-beta demo, but will be fully implemented in the final release version.

    That's all for the news,thank you very much.

  • Here's another art for my current game. It's JOHAN!

  • Thanks for the info zatyka !

    Regardless of the plugin you recommend, I thought there will be an easier solution.

    Something like: creating dots inside a group/family, and other identical groups create the same dot placements instantly, I wonder if this idea works on C2.

    First, I'll try the Paster plugin to see if it works.

  • Again, got stuck on some coding and I need some help.

    As you can see, the problem is the 'ketchup spilling'.

    The ketchup pattern is randomly drawn, using Create Objects function.

    How do I apply the same exact pattern into other scenes like the pic on the right?

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Allen T

Member since 11 Jan, 2015

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