Allen T's Recent Forum Activity

  • Project 'Fry Me Omelettes'.

    Testing out the herb toppings.

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  • Yummy picture. I wonder what kind of game it can be... Platformer, or point-n-click puzzle maybe?

  • Hi again, fellow game makers!

    These couple of months, are what I called: the EXPANSION period. It's the time to do all the important contents and it's so easily get lost in the vast amount of possibility the game can go. The scary part is that you can always think of a new "feature" to improve the game, and it can be relentless! As a result, I felt stuck at technical difficulties and abandoned some WIP, wasting time, feeling overwhelmed, procrastinating ...

    Enough of that now. Here's the progress.

    This is WIP ver. alpha 0.41

    Things I'm adding into the game: (Those are the major ones I want to keep)

    A. Filling Bowl

    Adding a bowl in the main cooking area, filled with ham, onion or carrot shreds. You can choose which and when to mix it with the egg in the pan.

    B. Topping Area

    When you're done frying, you have a short amount of time putting toppings (green herb or ketchup) onto the omelette.

    C. Visual Critique

    Before the judges taste the dishes, they will give reactions & comments based on the egg looks. If the egg not meet their minimum criteria, they will 'reject' the dishes. (also skip their critique afterwards, hence a direct "X")

    Those features will make the game even more better, and It will all take so much time to do. (not counting the dreadful debugging hours ) I WILL do what I can despite my inexperience. I may cut some corners or even emit features that I'm unable to make, I just don't like to rush things up. But now I think I can atleast know- probably in June, about the launching date of my next FMO pre-beta demo.

    Until then, have FAITH in me, thanks & love!

  • My current WIP.

  • Guys, thanks to your direction, I've finally figured this out!

    mindfaQ: Thank you for your tips about putting the 2 objects in same layer. It's 'Source in' on the mask's blending, I have to put the mask's opacity to 0 first to work. ('Destination in' also works the same.)

    And 'Source out' & 'Destination out' work in the inverted way.

    Thanks!!

  • I know this question being asked a lot of times, yet I couldn't find a way for my solution.

    The black box is the mask(name "Oil Masking"), and the layer below is the full oil inside the bottle("Oil on Bottle").

    I want to show the remainig oil inside the bottle, minus the black box & the "block-outed" oil, so it will look like the oil is not totally full.

    I tried many blending type but it just won't work. (I'm not totally understand this part) I just can't figure out how to solve this problem...

    Help is so much appreciated.

  • I'll like to share my stats & thoughts about the 2-week release of my game demo (alpha).

    Here's what I got:

    A. VISITOR STATS

    Social-Networking is definitely not up my alley as I don't use them personally, but I have to do it for game promotions. I may not know the effective ways to do so, so that's about it.

    I have drawn people from Facebook, Scirra forums, direct and the most are from indieDB & Google+. (yet to use Twitter) So here's my 2-weeks visiting stats:

    I find it funny that you have to constantly posting stuff to maintain the number of visitors. (like feeding )

    According to Google Analytics (from posting day till closing day):

    Less than 50 people visited my website , a quarter of them revisited to play, and about half of the people played at least 2 times (ok).

    The average session duration part bothers me. Besides the 2 peaks (they probably played around 4~6 minutes), It seems that many only took a glance and went back. I can only think that either my game is not attractive enough, or they don't have time to wait for the game to preload... (I wonder if my website's bandwidth is fast enough)

    Even though this visiting number was not too bad for a first try, I feel I somewhat did poorly to draw more people into my game. I now know that I have to do a lot MORE info spreading in order to get better exposure & publicity. (yes, better next time ) I think besides making the game more fun & attractive, focusing on creating that "Buzz" around is more likely to draw larger crowds effectively.

    B. THE FEEDBACKS

    I only got feedbacks from 6 people. But they're all valuable.

    The most commented about how hard it is to get it pass the 2 critics.

    Then followed by need more music & sounds (I'll put some music in it next time)

    About the most comments, I know it's my mistake as the egg 'cooked percentage' did not represent the 'supposed' look & it's slightly off. (The egg starts getting browned on the pan surface but actually it's still not THAT cooked.) This part is easily fixable just for a few tweaks. I hope this doesn't tamper their impression about the game badly.

    Also, some likes my character design, and some thinks it's fun & interesting.

    Thank you for the compliments, it's encouraging!

    Other comments are: monotonous, gameplay confusion, social sharing difficulties on the webpage. The last one is easily fixed. For the 2nd one, I'll put in a simple tutorial picture when playing for the first time. And of course I'll make the game more variable than before.

    On the other hand, I think the current game wasn't quite connecting to people emotionally as I wanted (especially on the critics side), I need to make that part a lot more FUNNIER !!

    So what do you think, am I in the RIGHT direction?

  • The demo (alpha) is now offline, as stated.

    Thank you to all who had tried out the demo!! LOVE!

    I've gathered some valuable feedbacks and have learned something...

    I'll like to write some of my infos & thoughts later.

  • The demo has been updated.

    WHAT'S NEW?

      - Item visual remake: pan, background, 'you failed' sign
      - Added: more "oil-puff" egg visual variations
      - Added: 'win' sound effect
      - Smoother transitions between scenes
      - Bug fixed: shaking eggs on plates
      - Bonus: hidden kitchen color switch

    Please enjoy!

  • Wicked!! Awesome coding!

  • A bit gory but fun game! The "frying" foxes are really funny!

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Allen T

Member since 11 Jan, 2015

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