Hey everyone! Hope you can help me with this one again.
Currently, I'm working on a hidden object prototype, similar to the game Hidden Folks. Something I wanted to be able to do would be to simulate an "infinite" zoom concept, just like seen in the video here
Performance wise what would be the best way to achieve something like this? I imagine that when big sprites are scaled down they still take as much to render as if they were scaled up to 100%, right? So having that amount of sprites on canvas all at the same time might not work the best.
Is there any way I can reduce the resolution of sprites (like reducing the LOD in a 3D game) based on their current scale value?
Thanks for the help in advance.