jaypeps81's Recent Forum Activity

  • Yeah this is my first game.

    I chose that resolution because its fast and smooth.

    its a WIP so i havnt reaally dedicated to this style or resolution. My primary goal is to

    make playability solid before getting bogged down with graphics and such.

  • Some of your graphics are really nice but i cant help but feel the cutout look is taking away from it. Scot kinda gets lost against the backgrounds due to his colour, you should add something to him like a jumper or backpack with a standout colour. Ease up on blur and effects.

    The camera zooming works great. Sound effects make a big difference which i'm sure your planning to put in and also animation for scot.

    Try not to put too much into your backgrounds that will distract the player, maybe drop them back with a bit of opacity, step back away from it and look at it from a distance and pick at the things you don't like yourself. Overall it's looking well so this is just my opinion and changes i would make if it were my game but I'm no expert. Looking forward to seeing it come along.

  • hey guys I've been currently working on a platform adventure game and I've created a quick demo and would like some opinions or feedback if you could. The concept is basic and the level is quite simple. Just wondering what you think about it. its a very early stages. Any ideas n such.

    Thanks

    Controls

    movements (up,down,left,right)

    A to jump.

    link

    http://jaypeps81.itch.io/platform-game-test

  • the link may have been broken here so here a new one

    http://jaypeps81.itch.io/hook-game-test

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  • Did you check to see that your imagepoints are running through all of your animations?

    so lets say if your player jumps and you have imagepoints on the jump

    and you want the text to follow on the fall animation then you need to apply the imagepoints to that animation.

    rightclick imagepoint - apply to all animations

    if the imagepoints are not set then the default position goes to the orientation point which im assuming is below your player.

    hope this helps

  • Hey gxalive in regards to your question, you can also use global variables

    so for example

    if you press the right arrow and saidglobalvar = 0 (do an action) but if you press the right arrow and saidglobalvar = 1 (do a different action)

    In general (and im not too sure if this is the right way to go about things) i set up my players behaviors using global variables

    example

    if the globalvar movements = 0

    (add a set of actions and behaviors)

    if the globalvar movements = 1

    (add new actions and behaviors)

    then you use your triggers to switch between variables. ( player is on floor and keyispressed A )

    set movements to 1

    this is how i do it and im not sure if its the best way but it works for me.

    also i am very open to correction on this if its the wrong way to do it.

  • There is no power that is not knowledge.

    What you know makes all the difference when trying to produce something good. Research and reference are key

    factors in art and design. If you look you will see. Smart games don't come from high IQ they come from taking something that already exists and recycling it. Yes high IQ helps when coming up with clever knacks to your game and most games that already exist have clever knacks so taking influence doesn't hurt. Don't forget you also need chance,luck and flukes which come from....imperfections. The creative mind is flawed by imperfections and the technical mind is flawed by the imperfection of trying to be perfect.

  • My name is James I'm 32 years old from Dublin Ireland. After finishing college where i studied animation I've gone on to do internships (not recommended under the Irish Jobbridge sceme) so just so your aware, some Irish marketing companies out there are too small for their boots and will use interns as slaves. If you do get an internship under jobbridge make sure you give honest feedback at the mid intern interview with the jobbridge representitive. I made the mistake of saying my mentor was doing a good job when clearly he was doing sweet FA. I've also done some work in the Irish animation industry. As of recent i had been looking at game development using Flash and after looking around for a while i came across this website and got the demo. I then bought the full licence and am now hoping to produce something half good to help me earn employment in the games industry.

  • working on a platform adventure game.

  • Love it! Great job, this will totally work. Super Pang always reminds me of TumblePop, another arcade gem, In the future i would hope to do a remake of TumblePop but Pang was the bomb and it still holds up today. Great work and looking forward to seeing it's progress

  • sorry just to note. controls up, down, left, right, A, S,

  • Hey guys totally new to C2 and just looking for some feedback on a work in progress. I'm trying to copy the controls for the SNES game Hook as it was of course a great game so far i have a few down but buggy in parts could some of you guys check it out and let me know what you think?

    http://jaypeps81.itch.io/hook-game-test

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jaypeps81

Member since 5 Jan, 2015

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