Hello lionz Thank you for the reply! So the codes I have now are as follows:
On left arrow pressed, set animation to "Turningleft" then set mirrored. Then in another event: On right arrow pressed, set animation "TurningRight" Then set not mirrored. In another event, On TurningLeft animation finished, set animation "idle". The same codes then for the "TurningRight" animation. Then I have: Platform on moved, if animation Left and animation right are NOT playing, Set animation "Running".
It's still not working and is only triggering when I am pressing an the left or right arrow when the "start ignoring platform user input" code is running. (I have a fade on the start of my layout that deactivates the player input while it's running) And even then it's still all wonky. This is so confusing because it seems weird to have two "left" and "right" animations when the system is set to mirror on the keys pressed.