Pigpud's Recent Forum Activity

  • This is a game I've been working for some time.

    It's a 16 bit adventure platformer.

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  • Hello! I'm newish to construct, but this is what I would do: have an object that is centered to your viewport spawn them on the start of the layout. That way you have their position the same every layout. I don't know if this is your issue but I hope it helps!

  • Guinea Pig Parkour is a great example.

  • Thanks So much ! It works Great!

  • Okay, I'll give it a try! Thanks!

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  • Hello,

    I am making a platformer with some boxes that I want to have destroyed if the player is doing a special move while falling. It seems really simple but I'm having trouble for some reason getting it to work. I have a solid box and a collision sprite positioned on top of the box. I am also using instance variables to check if the box can be destroyed:

    Player: on collision with Box Collision Sprite and Box collision sprite variable is 0, player is falling, and player animation down attack is playing, add 1 to box collision sprite variable.

    In another event:

    Box collision sprite variable equals 1, Box set animation 2. Animation 2 is of the box is exploding.

    In another event: Box on animation 2 finished set solid disabled and destroy the Box and the Box collision sprite.

    Comparing Y doesn't seem to do anything as well. When I preview the project the code works in a way, the animation plays but all of the boxes get destroyed when I just do the attack on one box. What am I doing wrong, or is this a bug? Thanks!

  • I just found the same problem with a box sprite with a solid behavior added to it. It's really frustrating. Is there some way to simulate a solid behavior?

  • Update! The codes work wonderful!!! Thank you for your help!! :D

  • Hello lionz, I will try the codes and post a reply when I finish them. Thank you for all of your help! :D

  • So I rewrote the codes and the turning right animation works fine, but the turning left animation won't even trigger. The sprite just freezes up when you're facing left. But if you press right while facing left, the turning right animation plays fine. I'm new to construct so I'm probably missing a ton of stuff, so if anyone has a c3p file of how to do this, it would save a lot of time and frustration. My new codes are as such:

    On left arrow pressed and sprite is NOT mirrored, and Turning right is NOT playing, then set animation Turning left then set mirrored. The same codes for turning right with the mirror changed and the animation set to turning right. In another event, Is turning left animation is playing OR turning right is playing, then start ignoring player input. Then in another event, on turning right or turning left finished, stop ignoring player input and set animation idle. The set moving animation will only trigger if animation turning is not playing as well.

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Pigpud

Member since 29 Mar, 2023

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