marss's Recent Forum Activity

  • I've tried using velocity instead, but in that case, the object moves in the x-axis while not falling anymore, it just keeps going in a straight line "flying" above other surfaces

  • What behavior are you using - Physics?

    Yes I'm trying to use physics to apply force horizontally while holding a key down but to maintain the same value of force all the time while holding the key and to return to being still after I let go.

    Is that possible?

  • I'm trying to make the input while the key down always apply the same amount of force, but it keeps adding up and constantly getting faster as I hold the key, how can I keep it to the same value?

  • Nevermind, I found it, it was in the physics actions, thank you for the input I'll try to make it work somehow, I feel like I understand it better now.

  • I'm trying to make a character that switches between platform mode and physics mode, where the character turns into sort of a circle and will behave like such going down obstacles and other moving objects.

    I'm still a beginner with construct, where do I find the different stepping modes for the physics behavior?

  • I'm working on a game that relies on rotating platforms and colliding physical objects, and the character will be jumping on those platforms, which requires a good amount of accuracy for the physics.

    Construct's physics work for a certain level, but they start to break, the player goes through platforms or vice versa, and I tried adding solid behaviors, physics, and other things as bullet enabled to check for moving objects, but it's still not really good for a game without glitches so far. So is it possible to make it better or is that the best construct is capable of?

    Any help is appreciated.

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  • I'm working on a scoring system and I want it to show 5 digits at all times, like 00020pts, and to add to that number each time the player increases their score, but I tried searching for it without much result. Should I use a specific object type, or is there an expression that can achieve that?

    Any help is appreciated!

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marss

Member since 27 Mar, 2023

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