Reinarte's Recent Forum Activity

  • I'll tell you the truth friend this plugin is outdated, need to be updated on some issues ,,,, from the last update of GooglePlay Games where users had to create a new Google ID changed the entire logistics game service behavior .

    The Google no longer allows to get the image of the player because the GooglePlay Games service has detached itself from Google+, so they are not the same thing then it is no longer needed this command "Get Player Image ,,,, or MyAvatarUrl".

    These command "FamilyName or GivenName never worked since I know the Construct 2", only the GooglePlay.MyDisplayName works and gets the name now the new Google ID ,,,

    So it's all Google's fault and I lost to my players database on my game because Google+ ID was registered and how is no longer part of GooglePlay Games service was unreachable visa information for each player that the new Google ID changed the players' ID.

  • Keyo

    It´s on my todo list

    Hello Friend,

    very good this plugin you have done,,,,, you intend to make a new update for it?

  • I can't reproduce this in Chrome. It seems to work just fine and there is no third peer, even though the example .capx has a serious bug: as Reinarte points out, it returns to the title screen while leaving the Host/Peer groups activated, so it's possible both end up activated, which will cause problems. You should make sure both groups are disabled again when returning to ensure when the next game starts, only the correct group is activated.

    Leveraging that Ashley is online, you know that it is not possible to complete the login of the player in Scirra Arcade using the native plugin GooglePlay Construct 2 ..

  • the problem is that in our view when loading a layout that has its own events page and if it be disabled groups we imagine that these groups continue disabled when we return to layout, but that's not what happens when the HOST and PEER enter the room they enable their command groups but these same groups are not disabled when you exit the layout or disconnects from the server, or when you return in a new room the command groups are still enabled, duplicate objects happen because for PEER now has both enabled groups.

  • https://www.scirra.com/forum/specific-problem-with-multiplayer-plugin_t152551?&hilit=Multiplayer

    kkkk

    I've been there, no one in Scirra could answer on this issue, but I managed to find the solution to duplicate objects.

  • Legal vou dar uma olhada tbm

  • I've checked disconnecting and reconnecting signalling server via Multiplayer plugin but, as you said, this doesn't solves nothing.

    Will try to check what's going on and if there's a workaround. If so I will post here.

    I left the capx file to also download my STROKE MULTIPLAYER project in Scirra Arcade, the problem was caused because no one said that the PEER GROUPS HOST and remain connected even after finish the game and change layout,,, what caused the bugs when in the second match was reversed players.

  • I've checked disconnecting and reconnecting signalling server via Multiplayer plugin but, as you said, this doesn't solves nothing.

    Will try to check what's going on and if there's a workaround. If so I will post here.

    The problem was found, are groups of commands that remain on for the next match "HOST and PEER"

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  • > Hello,,,

    > I watched the video and this problem has happened to me too, I can not say for sure but I tested in (Windows 7 X64) and (X64 Windows 8) and the two versions presented the same problem. I do not know if it has to do with the X64 system or video drivers for X64.

    > I'm currently using Windows 7 Professional X86.

    >

    É ISSO AI MATEUS

    Portuguese BR

    Muito bom kra... Eu instalei o Construct 2 x86 no Windows 10 x64 e funciona sem bugar daquele jeito! Muito obrigado!

    English

    Very good dude... I installed Construct 2 x86 on Windows 10 x64 and works without bugs! Thank you!

  • Hello,,,

    I watched the video and this problem has happened to me too, I can not say for sure but I tested in (Windows 7 X64) and (X64 Windows 8) and the two versions presented the same problem. I do not know if it has to do with the X64 system or video drivers for X64.

    I'm currently using Windows 7 Professional X86.

  • I could not solve the problem, really that Y position specifies the object does not collide.

  • hello, I tested here capx file, but did not really understand the problem happens,

    this is a real bug.

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Reinarte

Member since 3 Jan, 2015

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