there is a problem that happens with Multiplayer plugin,,,, the cituation to occur is very specific .....
you get a game every suppose is 1x1 as in the case of C2 Pong,,,,, each User has its object (Host and Peer),,,
If you make a multiplayer system that the User returns to an initial layout and disconnect the room after finish the game and can get into another game that is waiting for challenging ocorerá a problem with the player at another time was the (HOST) another room,,,
the player is a PEER a room, but that was before HOST another room, even after (Leave Room) or (Desconect from Room),, when it connects to a new room but as PEER he is creating two objects to the host.....
As if the player had not lost all linkages with their former state of HOST ...
I can not find a way to solve this problem,,,,,
Examples ....
First combat everything running, players OK, objects OK, variables OK in debug mode.
Second combat, reversing players ,,, the player who was once the HOST and is now the PEER creates two objects to the room HOST.