Dendi_dbs's Recent Forum Activity

  • I was at the game design level development at that time when I saved the game project there was always an error and this makes me annoyed to have to start again from the beginning or from the middle , is there a solution to solve this?

    Error report information

    Type: unhandled rejection

    Reason: Error: Failed to fetch TypeError: Failed to fetch

    Stack: TypeError: Failed to fetch

    Construct version: r327.3

    URL: editor.construct.net

    Date: Tue Mar 21 2023 14:27:18 GMT+0700 (Western Indonesia Time)

    Uptime: 69613.2 s

    Platform information

    Product: Construct 3 r327.2 (stable)

    Browser: Chrome 109.0.5414.121

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

    Tagged:

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Dendi_dbs

Member since 23 Mar, 2023

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