I was at the game design level development at that time when I saved the game project there was always an error and this makes me annoyed to have to start again from the beginning or from the middle , is there a solution to solve this?
Error report information
Type: unhandled rejection
Reason: Error: Failed to fetch TypeError: Failed to fetch
Stack: TypeError: Failed to fetch
Construct version: r327.3
URL: editor.construct.net
Date: Tue Mar 21 2023 14:27:18 GMT+0700 (Western Indonesia Time)
Uptime: 69613.2 s
Platform information
Product: Construct 3 r327.2 (stable)
Browser: Chrome 109.0.5414.121
Browser engine: Chromium
Context: webapp
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 4
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2