Kenthria's Recent Forum Activity

  • Would paragraphing be added sometime?

    I'm wanting to create a mission list and as each part could be one or 3 lines long, I want to add into a text object the block of text with <p> ... </p> to paragraph them.

    Thanks!

  • No longer working, creates a lot of errors. Warning about the demo link- it leads to some web hosting site now.

  • Kenthria 5000 objects on screen still being too much I think. Not every PC configuration will do the 60 fps that you have.

    Not all but my PC is far from great. Below average- graphics card with a broken fan, 4gig RAM ( i use a lot of apps and stuff in Chrome when testing too ).

    Thankfully too- anything above 30fps is fine for the type of game it is, but I'm fighting to not let it close. No physics, no pathfinding, just tiles that are mostly idle- until interacted with.

  • I originally didnt think that would be the issue though as I thought that would come under draw count

  • See where it says 5454?

    Yeh it turns out the object count was slightly too high. I reduced it to 5000 and it runs at 60fps

  • I am so stuck.

    My game was running at 60fps early yesterday. I edited a lot of things that I forgot to keep proper track of. When I saw fps was at 27%, I clawed through the code looking for anything triggering often. Found 2 things with a 10% count and squashed them- fps rose to 42%.

    But it seems that despite extremely low draw calls and code being actively used, the fps has dived because of the engine.

    What does that even mean? How can I reduce the engine costs?

    Thanks.

  • Thanks for the advice guys Some very interesting ideas to have a go with. Players can zoom right out and see the whole map though (especially useful for the map editor) but I will have a go.

  • Hm I'm not sure if it works anymore. Zipped the contents of exported HTML5 game version. They spent quite a while unpacking then just kept saying - preparing upload for hours. I've tried several times.

  • Im doing isometrics and ive got most of the game coded but I wanted a larger world. Gamers love big worlds even if they add no gameplay value

    Tilemap is terrible for iso though

  • 15000 is too much.

    Best option to retain that size is to split it up into different layouts.

    Im really surprised that there is no way to lessen the cpu use from objects.

  • I have a tiled map (not using tilemap) that has 5000 objects. It runs at 60fps (with other things going on), but I would like to make the map bigger. At 15000 tiles it runs at 8fps. I have collisions turned off but if there anything else I can do? Nothing is checking the tiles or anything.

    Thanks for your help!

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  • Okay I have to update C2 to try the file.

    What I mean by 'number TextBox' though, is the type set to number. I really like the arrows to change number value.

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Kenthria

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