I have 12 slots, all use the integrated system-save/load feature in Construct. I also have an array that is storing all the data about each slot.
I believe I need to externally store the array and load it in every time a save is loaded- otherwise it will load a previous array state. I know arrays have a download function, but I cannot use that as it actively asks where to be downloaded to. (bad for game saves).
The reason I use the system save/load is because my game has over 3000 tiles with instant variables packed into them, and i'm not sure anything else could store all that, especially so simply.
All help is very much appreciatedd.