[quote:29bfpa1y]Any progress or ETA on WebGL support? Canvas2D scales correctly, but looks kind of low-rez and grainy.
We have found that C2 Cordova exporter does not use the correct devicePixelRatio value in Cocoon.io compilations, that's why the game is displayed in the 1/4 of the screen. This can be fixed with a minor change in the following line in c2runtime.js (the change is marked in bold)
this.isRetina = ((!this.isDomFree || this.isEjecta || this.isCocoonJs) && this.useHighDpi && !this.isAndroidStockBrowser);
Let us know if your games run in high-res with this change.
Dont work for me. Still 1/4 size window.
Another problem that cant indentify is that im getting a black screen after cocoon loading logo in my main project. Before day 5 update the project load and works ok.
In a simple project test with 5 rotating sprites works ok.