mercedescolomar's Recent Forum Activity

  • Hi folks,

    I've published my first Construct 2 game on Google Play.

    It's a fast paced block dodging game (perhaps fast paced wasn't the best decision with the current Android export woes).

    https://play.google.com/store/apps/deta ... ngryBlocks

    Please download and provide feedback. Any and all feedback is welcome, especially regarding performance and difficulty.

    There seems to be a bit of stutter when the game starts and I'm not sure if that is due to preloading the interstitial in the background.

    Thanks!

  • Hi folks,

    I've published my first Construct 2 game on Google Play.

    It's a fast paced block dodging game (perhaps fast paced wasn't the best decision with the current Android export woes).

    https://play.google.com/store/apps/deta ... ngryBlocks

    Please download and provide feedback. Any and all feedback is welcome, especially regarding performance and difficulty.

    There seems to be a bit of stutter when the game starts and I'm not sure if that is due to preloading the interstitial in the background.

    Thanks!

  • CreativeMind

    I got the message today about the security issue in my Google Play developer console, but I can't seem to find any way to petition this using the very useful template provided by imaffett.

    Anybody else have any advice?

  • BuildBox looks amazing. Look how many physics objects are on screen in Phases and that's also on Android.

    But $2500???

  • Rable

    I used this one >>http://help.shatter-box.com/wiki/android-apk-signing-tool-apk-signer/<< click the download button under where it says download apk signer (even though the button is labeled Intel XDK)

    Make sure you have java sdk/jdk installed and double click the .jar file within the zip archive to open apk signer.

  • This is such great news, thank you so much!

  • szymek it's so small it doesn't even need to load, but it stayed on the black screen for several minutes, every time I tried.

    ludei, sorry, it's for Android so Canvas+. Where would I get the log? and what is this launcher?

    Also, if I currently use your cloud compiler to create my APK, I can't use the new Atomic Plugins even if I export to Cordova and use Webview+ (this is for Android)?

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  • Any news on when Admob will be included in the CocoonJS plugin?

    Also ludei, I can export a game using Admob object through Crosswalk and it runs fine on the few devices I tested (if a bit janky).

    So I wanted to try the Cocoon export, I removed Admob object and all Admob related events (and logic) and exported and built using Cocoon cloud compiler, however all I get is the Cocoon logo then a black screen...I tried with and without the Cocoon object in Construct. Built the same project in Crosswalk again (without Admob), ran fine.

    So I then made a test app, just 2 sprites and an on touch event, compiled and ran as expected via Cocoon.

    So I'm a little lost as to why my project won't run...any ideas?

  • Sorry for being a noob, but can't you do this through your Admob account? link to different Ad networks?

  • For sure we want a html5 game maker but there must be a reason why 2 sprites are junking when i export a game with the prefered android export procedure intel xdk and crosswalk....

    I would like to know why this is happening if anybody has answers?

  • LittleStain

    Thanks for the reply, but all that is mostly obvious, at least to me. But some here are talking about a very basic crappy bird clone that can't run smoothly.

    But like I said above I made a very simple game, no physics, one layout, just using bullet behaviour, performance with Crosswalk 10 is awful (little better with 7).

    It only has 32 events and I can't optimise it any more. This is tested on a Note3 and S4.

  • Nobody has answered my question and I'm genuinely curious.

    Why is mobile performance of C2 games so bad? Is it the fault of the HTML5 wrappers?

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mercedescolomar

Member since 9 Dec, 2014

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