mercedescolomar's Recent Forum Activity

  • Ashley

    My small test proves that native export is required even if you make a simple game with no behaviours and only one simple event.

    My test contains 5 moving 64x64 squares. The only behaviour they have is "wrap".

    APK - it runs 40-45 fps and 8-13% cpu on my mobile device (Apk is made via last version of intel XDK and crosswalk 11)

    HTML it runs 58-60 fps and 9-11% cpu on the same mobile device

    .CapX

    This test proves that Intel XDK kills about 15 fps in a very-very-very simple game.

    And now imagine what will happen with complex games.

    P.S. Later I can show you the same test built via native apk-export - you will see the difference. It is great.

    So should an APK have inherently better performance than HTML5 in stock browser?

    APK is dependent on the state of wrappers and they're sorely lacking at the moment.

    Can you do a test with Crosswalk 14 and/or Cocoon IO?

    Also, writing the same game in Eclipse using Java + android sdk will ALWAYS give better performance, is this being disputed?

  • imaffett Thanks for the info.

    And I confirm that CW14 works great!

    Just build and tested my game on my samsung galaxy s3 and it works perfect! Comparing to CW12 it's a milestone. No junk, no slowdown. even when my game drops to 45fps for some time, the movement was still smooth, while on CW12 it looks like a stop motion movie

    Well done, Thank you!

    Strange, for me the performance is horrible with Crosswalk 14 (embedded).

    After a few seconds it's really janky and stuttery. I haven't changed any settings from my previous Crosswalk 7 build.

    Will try a new project but disappointed

  • Then why not post this .capx so Ashley and others can try it?

    Just moaning without posting an example is less than pointless.

    The capx will likely run smooth as butter. I think what he means is once exported to mobile it will run like crap.

    But that's more to do with mobile export/wrapper options.

  • ludei

    Excellent, thanks!

  • ludei

    I'm not sure I understand...

    Will there be a new Construct 2 "atomic" plugin with Admob/IAP/Google Play Services etc intergrated?

    We then export using Cordova and use your new cloud compiler (when it's done)?

  • Starred, thanks for setting this up.

  • Bought your FX pack, great price! Thanks!

    Edit: How about a 2000 music tracks pack?

  • New version now has power ups and is a lot more fun to play.

    It's been a great learning experience!

  • Hi,

    I'm having some travel incorporating Google Play Game Services in my already published app on Android (using Crosswalk).

    The various forum posts and tutorials are a bit vague and confusing.

    I want to release an update with logins and leaderboards added to my game.

    I've installed the Cranberry PhonegapGame plugin, gone to Google Dev console and got my app ID which I've added to the plugin properties. I've also linked my app in the Game Services section.

    Can you great people please show an example or advise how I can then set up the login using events and upload a high score to the leaderboard?

    I'm a quick learner but I just need to know how to do it the first time.

    Also, once set up in C2 and exported, can I then build a Crosswalk apk using the exact same details as my published app (so the signing certificate remains the same) and update my Google Play app?

  • imaffett

    The more info link on the first page is no longer working, I wanted to file a petition with Google Play but don't have the info and the template that was on that page

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  • Can anyone advise what is the difference between 11 and 12?

    Do either of them give better performance than 7?

  • aquinn Did you have to petition/send an email or is this happening automatically?

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mercedescolomar

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